Strata - v1.4.10
GitHub
Examples
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components
Module components
React component exports.
Interfaces - World Building
AdvancedWaterProps
AnimatedBillboardProps
AnimatedBillboardRef
BillboardProps
BillboardRef
CloudLayerProps
CloudSkyProps
DecalPoolProps
DecalPoolRef
DecalProps
DecalRef
LightningProps
ProceduralSkyProps
RainProps
SnowProps
TimeOfDayState
VolumetricCloudsProps
WaterProps
WeatherState
WeatherSystemProps
Interfaces - Entities & Simulation
BlinkControllerProps
BlinkControllerRef
BreathingAnimationProps
BreathingAnimationRef
BuoyancyProps
BuoyancyRef
HeadTrackerProps
HeadTrackerRef
IKChainProps
IKChainRef
IKLimbProps
IKLimbRef
LookAtProps
LookAtRef
ProceduralWalkProps
ProceduralWalkRef
RagdollProps
RagdollRef
SpringBoneProps
SpringBoneRef
StateConfig
TailPhysicsProps
TailPhysicsRef
YukaEntityManagerContextValue
YukaEntityManagerProps
YukaNavMeshProps
YukaNavMeshRef
YukaPathProps
YukaPathRef
YukaStateMachineProps
YukaStateMachineRef
YukaVehicleProps
YukaVehicleRef
Interfaces - Effects & Atmosphere
EnhancedFogProps
GodRaysRef
ParticleBurstProps
ParticleEmitterProps
ParticleEmitterRef
UnderwaterOverlayProps
UnderwaterSettings
VolumetricEffectsProps
VolumetricFogMeshProps
VolumetricFogSettings
VolumetricPointLightProps
VolumetricPointLightRef
VolumetricSpotlightProps
VolumetricSpotlightRef
Interfaces - Player Experience
AmbientAudioProps
AmbientAudioRef
AudioContextValue
AudioEmitterProps
AudioEmitterRef
AudioEnvironmentProps
AudioListenerProps
AudioProviderProps
AudioZoneProps
AudioZoneRef
CameraShakeProps
CameraShakeRef
CameraTransitionConfig
CinematicCameraProps
CinematicCameraRef
FollowCameraProps
FollowCameraRef
FootstepAudioProps
FootstepAudioRef
FPSCameraProps
FPSCameraRef
OrbitCameraProps
OrbitCameraRef
PositionalAudioProps
PositionalAudioRef
WeatherAudioProps
Interfaces - Rendering Pipeline
CinematicEffectsProps
CrystalMeshProps
CrystalMeshRef
DissolveMeshProps
DissolveMeshRef
DreamyEffectsProps
DynamicDOFProps
DynamicDOFRef
EffectPresetProps
EffectStackProps
ForcefieldProps
ForcefieldRef
GlitchMeshProps
GlitchMeshRef
GradientMeshProps
GradientMeshRef
HologramMeshProps
HologramMeshRef
HorrorEffectsProps
ImpostorProps
ImpostorRef
LODGroupProps
LODGroupRef
LODMeshProps
LODMeshRef
LODVegetationProps
LODVegetationRef
MotionBlurEffectProps
NeonEffectsProps
OutlineProps
RaymarchingProps
RealisticEffectsProps
ShaderMeshProps
ShaderMeshRef
ToonMeshProps
ToonMeshRef
VintageEffectsProps
Interfaces - Effects & Atmosphere GodRaysProps
GodRaysProps
Interfaces - Entities & Simulation CharacterControllerProps
CharacterControllerProps
Interfaces - Entities & Simulation CharacterControllerRef
CharacterControllerRef
Interfaces - Entities & Simulation DestructibleProps
DestructibleProps
Interfaces - Entities & Simulation DestructibleRef
DestructibleRef
Interfaces - Entities & Simulation VehicleBodyProps
VehicleBodyProps
Interfaces - Entities & Simulation VehicleBodyRef
VehicleBodyRef
Interfaces - Other
GameStateContextValue
GameStateProviderProps
PersistGateProps
StateDebuggerProps
UseAutoSaveOptions
UseAutoSaveReturn
UseCheckpointReturn
UseSaveLoadOptions
UseSaveLoadReturn
UseUndoReturn
Interfaces - UI & Interaction
CrosshairProps
DamageNumberProps
DialogBoxProps
DialogBoxRef
GroundSwitchProps
GroundSwitchRef
HealthBarProps
HealthBarRef
InputControlEvents
InputControlRef
InventoryProps
InventoryRef
Joystick3DProps
Joystick3DRef
MinimapProps
NameplateProps
NameplateRef
NotificationProps
PressurePlateProps
PressurePlateRef
ProgressBar3DProps
TooltipProps
TriggerBehaviorConfig
TriggerComposerProps
TriggerComposerRef
TriggerConfig
TriggerMaterialConfig
WallButtonProps
WallButtonRef
Interfaces - World Building GPUInstancedMeshProps
GPUInstancedMeshProps
Interfaces - World Building VegetationProps
VegetationProps
Type Aliases
TriggerBehavior
TriggerShape
Variables - World Building
AdvancedWater
AnimatedBillboard
Billboard
Decal
DecalPool
Water
Variables - Entities & Simulation
BlinkController
BreathingAnimation
Buoyancy
CharacterController
Destructible
HeadTracker
IKChain
IKLimb
LookAt
ProceduralWalk
Ragdoll
SpringBone
TailPhysics
VehicleBody
YukaNavMesh
YukaPath
YukaStateMachine
YukaVehicle
Variables - Effects & Atmosphere
LightShafts
ParticleBurst
ParticleEmitter
VolumetricPointLight
VolumetricSpotlight
Variables - Player Experience
AmbientAudio
AudioEmitter
AudioZone
CameraShake
CinematicCamera
FollowCamera
FootstepAudio
FPSCamera
OrbitCamera
PositionalAudio
Variables - Rendering Pipeline
CinematicEffects
CrystalMesh
DissolveMesh
DreamyEffects
DynamicDOF
EffectStack
Forcefield
GlitchMesh
GradientMesh
HologramMesh
HorrorEffects
Impostor
LODGroup
LODMesh
LODVegetation
MotionBlurEffect
NeonEffects
Outline
RealisticEffects
ToonMesh
VintageEffects
Variables - Other
DEFAULT_BIOMES
GameStateContext
GodRays
Variables - UI & Interaction
Crosshair
DamageNumber
DialogBox
GroundSwitch
HealthBar
Inventory
Joystick3D
Minimap
Nameplate
Notification
PressurePlate
ProgressBar3D
Tooltip
TriggerComposer
WallButton
Functions - World Building
CloudLayer
CloudSky
createTimeOfDay
generateBiomeInstanceData
Lightning
ProceduralSky
Rain
RockInstances
Snow
TreeInstances
VolumetricClouds
WeatherSystem
Functions - Entities & Simulation
useYukaContext
YukaEntityManager
Functions - Effects & Atmosphere
EnhancedFog
UnderwaterOverlay
VolumetricEffects
VolumetricFogMesh
Functions - Player Experience
AudioEnvironment
AudioListener
useCameraTransition
WeatherAudio
Functions - Game Systems
GameStateProvider
PersistGate
StateDebugger
useAutoSave
useCheckpoint
useGameState
useGameStateContext
useSaveLoad
useUndo
Functions - Other
AudioProvider
Raymarching
threeVector3ToYuka
useAudioContext
useAudioListener
useAudioManager
useSpatialAudio
yukaVector3ToThree
Functions - World Building ## Interactive Demos <iframe src="../../demos/vegetation.html" width="100%" height="400px" style="border-radius: 8px; border: 1px solid #1e293b;"></iframe> - 🎮 [Full Screen Vegetation Demo](../../demos/vegetation.html) - 📦 [Vegetation Showcase](https://github.com/jbcom/nodejs-strata/tree/main/examples/vegetation-showcase)
GrassInstances
References
AutoSaveConfig
 →Â
AutoSaveConfig
BillboardConfig
 →Â
BillboardConfig
BloomSettings
 →Â
BloomSettings
BrightnessContrastSettings
 →Â
BrightnessContrastSettings
CheckpointData
 →Â
CheckpointData
ChromaticAberrationSettings
 →Â
ChromaticAberrationSettings
ColorGradingSettings
 →Â
ColorGradingSettings
CrosshairConfig
 →Â
CrosshairConfig
DamageNumberConfig
 →Â
DamageNumberConfig
DecalInstance
 →Â
DecalInstance
DecalProjectorConfig
 →Â
DecalProjectorConfig
DialogChoice
 →Â
DialogChoice
DialogConfig
 →Â
DialogConfig
DialogLine
 →Â
DialogLine
DOFSettings
 →Â
DOFSettings
DragState
 →Â
DragState
EmissionShape
 →Â
EmissionShape
EmitterShapeParams
 →Â
EmitterShapeParams
FilmGrainSettings
 →Â
FilmGrainSettings
GameStore
 →Â
GameStore
GameStoreApi
 →Â
GameStoreApi
ImpostorConfig
 →Â
ImpostorConfig
InputAxis
 →Â
InputAxis
InputEvent
 →Â
InputEvent
InventoryConfig
 →Â
InventoryConfig
InventorySlot
 →Â
InventorySlot
LODConfig
 →Â
LODConfig
LODLevel
 →Â
LODLevel
LODState
 →Â
LODState
MinimapConfig
 →Â
MinimapConfig
NameplateConfig
 →Â
NameplateConfig
NotificationConfig
 →Â
NotificationConfig
ParticleBehavior
 →Â
ParticleBehavior
ParticleForces
 →Â
ParticleForces
PostProcessingPreset
 →Â
PostProcessingPreset
ProgressBarConfig
 →Â
ProgressBarConfig
SepiaSettings
 →Â
SepiaSettings
SpriteAnimationState
 →Â
SpriteAnimationState
SpriteSheetConfig
 →Â
SpriteSheetConfig
SSAOSettings
 →Â
SSAOSettings
StateChangeEvent
 →Â
StateChangeEvent
TooltipConfig
 →Â
TooltipConfig
UIAnchor
 →Â
UIAnchor
VegetationLODConfig
 →Â
VegetationLODConfig
VignetteSettings
 →Â
VignetteSettings
Settings
Member Visibility
Inherited
External
Theme
OS
Light
Dark
On This Page
Interfaces - World Building
Advanced
Water
Props
Animated
Billboard
Props
Animated
Billboard
Ref
Billboard
Props
Billboard
Ref
Cloud
Layer
Props
Cloud
Sky
Props
Decal
Pool
Props
Decal
Pool
Ref
Decal
Props
Decal
Ref
Lightning
Props
Procedural
Sky
Props
Rain
Props
Snow
Props
Time
Of
Day
State
Volumetric
Clouds
Props
Water
Props
Weather
State
Weather
System
Props
Interfaces - Entities & Simulation
Blink
Controller
Props
Blink
Controller
Ref
Breathing
Animation
Props
Breathing
Animation
Ref
Buoyancy
Props
Buoyancy
Ref
Head
Tracker
Props
Head
Tracker
Ref
IK
Chain
Props
IK
Chain
Ref
IK
Limb
Props
IK
Limb
Ref
Look
At
Props
Look
At
Ref
Procedural
Walk
Props
Procedural
Walk
Ref
Ragdoll
Props
Ragdoll
Ref
Spring
Bone
Props
Spring
Bone
Ref
State
Config
Tail
Physics
Props
Tail
Physics
Ref
Yuka
Entity
Manager
Context
Value
Yuka
Entity
Manager
Props
Yuka
Nav
Mesh
Props
Yuka
Nav
Mesh
Ref
Yuka
Path
Props
Yuka
Path
Ref
Yuka
State
Machine
Props
Yuka
State
Machine
Ref
Yuka
Vehicle
Props
Yuka
Vehicle
Ref
Interfaces - Effects & Atmosphere
Enhanced
Fog
Props
God
Rays
Ref
Particle
Burst
Props
Particle
Emitter
Props
Particle
Emitter
Ref
Underwater
Overlay
Props
Underwater
Settings
Volumetric
Effects
Props
Volumetric
Fog
Mesh
Props
Volumetric
Fog
Settings
Volumetric
Point
Light
Props
Volumetric
Point
Light
Ref
Volumetric
Spotlight
Props
Volumetric
Spotlight
Ref
Interfaces - Player Experience
Ambient
Audio
Props
Ambient
Audio
Ref
Audio
Context
Value
Audio
Emitter
Props
Audio
Emitter
Ref
Audio
Environment
Props
Audio
Listener
Props
Audio
Provider
Props
Audio
Zone
Props
Audio
Zone
Ref
Camera
Shake
Props
Camera
Shake
Ref
Camera
Transition
Config
Cinematic
Camera
Props
Cinematic
Camera
Ref
Follow
Camera
Props
Follow
Camera
Ref
Footstep
Audio
Props
Footstep
Audio
Ref
FPS
Camera
Props
FPS
Camera
Ref
Orbit
Camera
Props
Orbit
Camera
Ref
Positional
Audio
Props
Positional
Audio
Ref
Weather
Audio
Props
Interfaces - Rendering Pipeline
Cinematic
Effects
Props
Crystal
Mesh
Props
Crystal
Mesh
Ref
Dissolve
Mesh
Props
Dissolve
Mesh
Ref
Dreamy
Effects
Props
Dynamic
DOF
Props
Dynamic
DOF
Ref
Effect
Preset
Props
Effect
Stack
Props
Forcefield
Props
Forcefield
Ref
Glitch
Mesh
Props
Glitch
Mesh
Ref
Gradient
Mesh
Props
Gradient
Mesh
Ref
Hologram
Mesh
Props
Hologram
Mesh
Ref
Horror
Effects
Props
Impostor
Props
Impostor
Ref
LOD
Group
Props
LOD
Group
Ref
LOD
Mesh
Props
LOD
Mesh
Ref
LOD
Vegetation
Props
LOD
Vegetation
Ref
Motion
Blur
Effect
Props
Neon
Effects
Props
Outline
Props
Raymarching
Props
Realistic
Effects
Props
Shader
Mesh
Props
Shader
Mesh
Ref
Toon
Mesh
Props
Toon
Mesh
Ref
Vintage
Effects
Props
Interfaces - Effects & Atmosphere GodRaysProps
God
Rays
Props
Interfaces - Entities & Simulation CharacterControllerProps
Character
Controller
Props
Interfaces - Entities & Simulation CharacterControllerRef
Character
Controller
Ref
Interfaces - Entities & Simulation DestructibleProps
Destructible
Props
Interfaces - Entities & Simulation DestructibleRef
Destructible
Ref
Interfaces - Entities & Simulation VehicleBodyProps
Vehicle
Body
Props
Interfaces - Entities & Simulation VehicleBodyRef
Vehicle
Body
Ref
Interfaces - Other
Game
State
Context
Value
Game
State
Provider
Props
Persist
Gate
Props
State
Debugger
Props
Use
Auto
Save
Options
Use
Auto
Save
Return
Use
Checkpoint
Return
Use
Save
Load
Options
Use
Save
Load
Return
Use
Undo
Return
Interfaces - UI & Interaction
Crosshair
Props
Damage
Number
Props
Dialog
Box
Props
Dialog
Box
Ref
Ground
Switch
Props
Ground
Switch
Ref
Health
Bar
Props
Health
Bar
Ref
Input
Control
Events
Input
Control
Ref
Inventory
Props
Inventory
Ref
Joystick3
D
Props
Joystick3
D
Ref
Minimap
Props
Nameplate
Props
Nameplate
Ref
Notification
Props
Pressure
Plate
Props
Pressure
Plate
Ref
Progress
Bar3
D
Props
Tooltip
Props
Trigger
Behavior
Config
Trigger
Composer
Props
Trigger
Composer
Ref
Trigger
Config
Trigger
Material
Config
Wall
Button
Props
Wall
Button
Ref
Interfaces - World Building GPUInstancedMeshProps
GPU
Instanced
Mesh
Props
Interfaces - World Building VegetationProps
Vegetation
Props
Type Aliases
Trigger
Behavior
Trigger
Shape
Variables - World Building
Advanced
Water
Animated
Billboard
Billboard
Decal
Decal
Pool
Water
Variables - Entities & Simulation
Blink
Controller
Breathing
Animation
Buoyancy
Character
Controller
Destructible
Head
Tracker
IK
Chain
IK
Limb
Look
At
Procedural
Walk
Ragdoll
Spring
Bone
Tail
Physics
Vehicle
Body
Yuka
Nav
Mesh
Yuka
Path
Yuka
State
Machine
Yuka
Vehicle
Variables - Effects & Atmosphere
Light
Shafts
Particle
Burst
Particle
Emitter
Volumetric
Point
Light
Volumetric
Spotlight
Variables - Player Experience
Ambient
Audio
Audio
Emitter
Audio
Zone
Camera
Shake
Cinematic
Camera
Follow
Camera
Footstep
Audio
FPS
Camera
Orbit
Camera
Positional
Audio
Variables - Rendering Pipeline
Cinematic
Effects
Crystal
Mesh
Dissolve
Mesh
Dreamy
Effects
Dynamic
DOF
Effect
Stack
Forcefield
Glitch
Mesh
Gradient
Mesh
Hologram
Mesh
Horror
Effects
Impostor
LOD
Group
LOD
Mesh
LOD
Vegetation
Motion
Blur
Effect
Neon
Effects
Outline
Realistic
Effects
Toon
Mesh
Vintage
Effects
Variables - Other
DEFAULT_
BIOMES
Game
State
Context
God
Rays
Variables - UI & Interaction
Crosshair
Damage
Number
Dialog
Box
Ground
Switch
Health
Bar
Inventory
Joystick3
D
Minimap
Nameplate
Notification
Pressure
Plate
Progress
Bar3
D
Tooltip
Trigger
Composer
Wall
Button
Functions - World Building
Cloud
Layer
Cloud
Sky
create
Time
Of
Day
generate
Biome
Instance
Data
Lightning
Procedural
Sky
Rain
Rock
Instances
Snow
Tree
Instances
Volumetric
Clouds
Weather
System
Functions - Entities & Simulation
use
Yuka
Context
Yuka
Entity
Manager
Functions - Effects & Atmosphere
Enhanced
Fog
Underwater
Overlay
Volumetric
Effects
Volumetric
Fog
Mesh
Functions - Player Experience
Audio
Environment
Audio
Listener
use
Camera
Transition
Weather
Audio
Functions - Game Systems
Game
State
Provider
Persist
Gate
State
Debugger
use
Auto
Save
use
Checkpoint
use
Game
State
use
Game
State
Context
use
Save
Load
use
Undo
Functions - Other
Audio
Provider
Raymarching
three
Vector3
To
Yuka
use
Audio
Context
use
Audio
Listener
use
Audio
Manager
use
Spatial
Audio
yuka
Vector3
To
Three
Functions - World Building ## Interactive Demos <iframe src="../../demos/vegetation.html" width="100%" height="400px" style="border-radius: 8px; border: 1px solid #1e293b;"></iframe> - 🎮 [Full Screen Vegetation Demo](../../demos/vegetation.html) - 📦 [Vegetation Showcase](https://github.com/jbcom/nodejs-strata/tree/main/examples/vegetation-showcase)
Grass
Instances
References
Auto
Save
Config
Billboard
Config
Bloom
Settings
Brightness
Contrast
Settings
Checkpoint
Data
Chromatic
Aberration
Settings
Color
Grading
Settings
Crosshair
Config
Damage
Number
Config
Decal
Instance
Decal
Projector
Config
Dialog
Choice
Dialog
Config
Dialog
Line
DOF
Settings
Drag
State
Emission
Shape
Emitter
Shape
Params
Film
Grain
Settings
Game
Store
Game
Store
Api
Impostor
Config
Input
Axis
Input
Event
Inventory
Config
Inventory
Slot
LOD
Config
LOD
Level
LOD
State
Minimap
Config
Nameplate
Config
Notification
Config
Particle
Behavior
Particle
Forces
Post
Processing
Preset
Progress
Bar
Config
Sepia
Settings
Sprite
Animation
State
Sprite
Sheet
Config
SSAO
Settings
State
Change
Event
Tooltip
Config
UI
Anchor
Vegetation
LOD
Config
Vignette
Settings
GitHub
Examples
Strata - v1.4.10
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React component exports.