Strata - v1.4.10
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    Module components

    React component exports.

    Interfaces - World Building

    AdvancedWaterProps
    AnimatedBillboardProps
    AnimatedBillboardRef
    BillboardProps
    BillboardRef
    CloudLayerProps
    CloudSkyProps
    DecalPoolProps
    DecalPoolRef
    DecalProps
    DecalRef
    LightningProps
    ProceduralSkyProps
    RainProps
    SnowProps
    TimeOfDayState
    VolumetricCloudsProps
    WaterProps
    WeatherState
    WeatherSystemProps

    Interfaces - Entities & Simulation

    BlinkControllerProps
    BlinkControllerRef
    BreathingAnimationProps
    BreathingAnimationRef
    BuoyancyProps
    BuoyancyRef
    HeadTrackerProps
    HeadTrackerRef
    IKChainProps
    IKChainRef
    IKLimbProps
    IKLimbRef
    LookAtProps
    LookAtRef
    ProceduralWalkProps
    ProceduralWalkRef
    RagdollProps
    RagdollRef
    SpringBoneProps
    SpringBoneRef
    StateConfig
    TailPhysicsProps
    TailPhysicsRef
    YukaEntityManagerContextValue
    YukaEntityManagerProps
    YukaNavMeshProps
    YukaNavMeshRef
    YukaPathProps
    YukaPathRef
    YukaStateMachineProps
    YukaStateMachineRef
    YukaVehicleProps
    YukaVehicleRef

    Interfaces - Effects & Atmosphere

    EnhancedFogProps
    GodRaysRef
    ParticleBurstProps
    ParticleEmitterProps
    ParticleEmitterRef
    UnderwaterOverlayProps
    UnderwaterSettings
    VolumetricEffectsProps
    VolumetricFogMeshProps
    VolumetricFogSettings
    VolumetricPointLightProps
    VolumetricPointLightRef
    VolumetricSpotlightProps
    VolumetricSpotlightRef

    Interfaces - Player Experience

    AmbientAudioProps
    AmbientAudioRef
    AudioContextValue
    AudioEmitterProps
    AudioEmitterRef
    AudioEnvironmentProps
    AudioListenerProps
    AudioProviderProps
    AudioZoneProps
    AudioZoneRef
    CameraShakeProps
    CameraShakeRef
    CameraTransitionConfig
    CinematicCameraProps
    CinematicCameraRef
    FollowCameraProps
    FollowCameraRef
    FootstepAudioProps
    FootstepAudioRef
    FPSCameraProps
    FPSCameraRef
    OrbitCameraProps
    OrbitCameraRef
    PositionalAudioProps
    PositionalAudioRef
    WeatherAudioProps

    Interfaces - Rendering Pipeline

    CinematicEffectsProps
    CrystalMeshProps
    CrystalMeshRef
    DissolveMeshProps
    DissolveMeshRef
    DreamyEffectsProps
    DynamicDOFProps
    DynamicDOFRef
    EffectPresetProps
    EffectStackProps
    ForcefieldProps
    ForcefieldRef
    GlitchMeshProps
    GlitchMeshRef
    GradientMeshProps
    GradientMeshRef
    HologramMeshProps
    HologramMeshRef
    HorrorEffectsProps
    ImpostorProps
    ImpostorRef
    LODGroupProps
    LODGroupRef
    LODMeshProps
    LODMeshRef
    LODVegetationProps
    LODVegetationRef
    MotionBlurEffectProps
    NeonEffectsProps
    OutlineProps
    RaymarchingProps
    RealisticEffectsProps
    ShaderMeshProps
    ShaderMeshRef
    ToonMeshProps
    ToonMeshRef
    VintageEffectsProps

    Interfaces - Effects & Atmosphere GodRaysProps

    GodRaysProps

    Interfaces - Entities & Simulation CharacterControllerProps

    CharacterControllerProps

    Interfaces - Entities & Simulation CharacterControllerRef

    CharacterControllerRef

    Interfaces - Entities & Simulation DestructibleProps

    DestructibleProps

    Interfaces - Entities & Simulation DestructibleRef

    DestructibleRef

    Interfaces - Entities & Simulation VehicleBodyProps

    VehicleBodyProps

    Interfaces - Entities & Simulation VehicleBodyRef

    VehicleBodyRef

    Interfaces - Other

    GameStateContextValue
    GameStateProviderProps
    PersistGateProps
    StateDebuggerProps
    UseAutoSaveOptions
    UseAutoSaveReturn
    UseCheckpointReturn
    UseSaveLoadOptions
    UseSaveLoadReturn
    UseUndoReturn

    Interfaces - UI & Interaction

    CrosshairProps
    DamageNumberProps
    DialogBoxProps
    DialogBoxRef
    GroundSwitchProps
    GroundSwitchRef
    HealthBarProps
    HealthBarRef
    InputControlEvents
    InputControlRef
    InventoryProps
    InventoryRef
    Joystick3DProps
    Joystick3DRef
    MinimapProps
    NameplateProps
    NameplateRef
    NotificationProps
    PressurePlateProps
    PressurePlateRef
    ProgressBar3DProps
    TooltipProps
    TriggerBehaviorConfig
    TriggerComposerProps
    TriggerComposerRef
    TriggerConfig
    TriggerMaterialConfig
    WallButtonProps
    WallButtonRef

    Interfaces - World Building GPUInstancedMeshProps

    GPUInstancedMeshProps

    Interfaces - World Building VegetationProps

    VegetationProps

    Type Aliases

    TriggerBehavior
    TriggerShape

    Variables - World Building

    AdvancedWater
    AnimatedBillboard
    Billboard
    Decal
    DecalPool
    Water

    Variables - Entities & Simulation

    BlinkController
    BreathingAnimation
    Buoyancy
    CharacterController
    Destructible
    HeadTracker
    IKChain
    IKLimb
    LookAt
    ProceduralWalk
    Ragdoll
    SpringBone
    TailPhysics
    VehicleBody
    YukaNavMesh
    YukaPath
    YukaStateMachine
    YukaVehicle

    Variables - Effects & Atmosphere

    LightShafts
    ParticleBurst
    ParticleEmitter
    VolumetricPointLight
    VolumetricSpotlight

    Variables - Player Experience

    AmbientAudio
    AudioEmitter
    AudioZone
    CameraShake
    CinematicCamera
    FollowCamera
    FootstepAudio
    FPSCamera
    OrbitCamera
    PositionalAudio

    Variables - Rendering Pipeline

    CinematicEffects
    CrystalMesh
    DissolveMesh
    DreamyEffects
    DynamicDOF
    EffectStack
    Forcefield
    GlitchMesh
    GradientMesh
    HologramMesh
    HorrorEffects
    Impostor
    LODGroup
    LODMesh
    LODVegetation
    MotionBlurEffect
    NeonEffects
    Outline
    RealisticEffects
    ToonMesh
    VintageEffects

    Variables - Other

    DEFAULT_BIOMES
    GameStateContext
    GodRays

    Variables - UI & Interaction

    Crosshair
    DamageNumber
    DialogBox
    GroundSwitch
    HealthBar
    Inventory
    Joystick3D
    Minimap
    Nameplate
    Notification
    PressurePlate
    ProgressBar3D
    Tooltip
    TriggerComposer
    WallButton

    Functions - World Building

    CloudLayer
    CloudSky
    createTimeOfDay
    generateBiomeInstanceData
    Lightning
    ProceduralSky
    Rain
    RockInstances
    Snow
    TreeInstances
    VolumetricClouds
    WeatherSystem

    Functions - Entities & Simulation

    useYukaContext
    YukaEntityManager

    Functions - Effects & Atmosphere

    EnhancedFog
    UnderwaterOverlay
    VolumetricEffects
    VolumetricFogMesh

    Functions - Player Experience

    AudioEnvironment
    AudioListener
    useCameraTransition
    WeatherAudio

    Functions - Game Systems

    GameStateProvider
    PersistGate
    StateDebugger
    useAutoSave
    useCheckpoint
    useGameState
    useGameStateContext
    useSaveLoad
    useUndo

    Functions - Other

    AudioProvider
    Raymarching
    threeVector3ToYuka
    useAudioContext
    useAudioListener
    useAudioManager
    useSpatialAudio
    yukaVector3ToThree

    Functions - World Building ## Interactive Demos <iframe src="../../demos/vegetation.html" width="100%" height="400px" style="border-radius: 8px; border: 1px solid #1e293b;"></iframe> - 🎮 [Full Screen Vegetation Demo](../../demos/vegetation.html) - 📦 [Vegetation Showcase](https://github.com/jbcom/nodejs-strata/tree/main/examples/vegetation-showcase)

    GrassInstances

    References

    AutoSaveConfig → AutoSaveConfig
    BillboardConfig → BillboardConfig
    BloomSettings → BloomSettings
    BrightnessContrastSettings → BrightnessContrastSettings
    CheckpointData → CheckpointData
    ChromaticAberrationSettings → ChromaticAberrationSettings
    ColorGradingSettings → ColorGradingSettings
    CrosshairConfig → CrosshairConfig
    DamageNumberConfig → DamageNumberConfig
    DecalInstance → DecalInstance
    DecalProjectorConfig → DecalProjectorConfig
    DialogChoice → DialogChoice
    DialogConfig → DialogConfig
    DialogLine → DialogLine
    DOFSettings → DOFSettings
    DragState → DragState
    EmissionShape → EmissionShape
    EmitterShapeParams → EmitterShapeParams
    FilmGrainSettings → FilmGrainSettings
    GameStore → GameStore
    GameStoreApi → GameStoreApi
    ImpostorConfig → ImpostorConfig
    InputAxis → InputAxis
    InputEvent → InputEvent
    InventoryConfig → InventoryConfig
    InventorySlot → InventorySlot
    LODConfig → LODConfig
    LODLevel → LODLevel
    LODState → LODState
    MinimapConfig → MinimapConfig
    NameplateConfig → NameplateConfig
    NotificationConfig → NotificationConfig
    ParticleBehavior → ParticleBehavior
    ParticleForces → ParticleForces
    PostProcessingPreset → PostProcessingPreset
    ProgressBarConfig → ProgressBarConfig
    SepiaSettings → SepiaSettings
    SpriteAnimationState → SpriteAnimationState
    SpriteSheetConfig → SpriteSheetConfig
    SSAOSettings → SSAOSettings
    StateChangeEvent → StateChangeEvent
    TooltipConfig → TooltipConfig
    UIAnchor → UIAnchor
    VegetationLODConfig → VegetationLODConfig
    VignetteSettings → VignetteSettings