Strata - v1.4.10
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    Interface ForcefieldRef

    Ref interface for Forcefield imperative control.

    interface ForcefieldRef {
        material: ShaderMaterial | null;
        mesh:
            | Mesh<
                BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
                Material | Material[],
                Object3DEventMap,
            >
            | null;
        triggerHit: (worldPosition: Vector3, intensity?: number) => void;
    }
    Index

    Properties

    material: ShaderMaterial | null

    Access to the ShaderMaterial.

    mesh:
        | Mesh<
            BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            Material | Material[],
            Object3DEventMap,
        >
        | null

    Access to the underlying Mesh.

    triggerHit: (worldPosition: Vector3, intensity?: number) => void

    Trigger a ripple effect at a specific world position.