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Advanced Character Controller with ground detection, jumping, and locomotion.
Provides a robust physical foundation for first-person and third-person characters. Features built-in ground checking, slope limits, coyote time, and jump buffering.
<CharacterController position={[0, 2, 0]} enableInput onJump={() => playSound('jump')}> <mesh> <capsuleGeometry args={[0.3, 1.2]} /> <meshStandardMaterial color="blue" /> </mesh></CharacterController> Copy
<CharacterController position={[0, 2, 0]} enableInput onJump={() => playSound('jump')}> <mesh> <capsuleGeometry args={[0.3, 1.2]} /> <meshStandardMaterial color="blue" /> </mesh></CharacterController>
Advanced Character Controller with ground detection, jumping, and locomotion.
Provides a robust physical foundation for first-person and third-person characters. Features built-in ground checking, slope limits, coyote time, and jump buffering.