Environmental Audio Effects.
Simulates acoustic environments by applying global reverb and filtering to the audio listener. Perfect for caves, large halls, or underwater scenes.
<AudioEnvironment type="cave" reverbDecay={3.5} reverbWet={0.5}/> Copy
<AudioEnvironment type="cave" reverbDecay={3.5} reverbWet={0.5}/>
Environmental Audio Effects.
Simulates acoustic environments by applying global reverb and filtering to the audio listener. Perfect for caves, large halls, or underwater scenes.