OptionalcastWhether to cast shadows. Default: true.
Maximum number of instances to render.
OptionalfrustumEnable frustum culling. Default: true.
High-detail geometry for near distance.
OptionalimpostorAtlas texture for the furthest billboard impostor LOD.
Array of instance transforms (position, rotation, scale).
OptionallodConfiguration for LOD distance thresholds.
OptionallowOptional low-detail geometry. Auto-simplified if omitted.
OptionalmaterialShared material for all mesh LOD levels.
OptionalmediumOptional medium-detail geometry. Auto-simplified if omitted.
OptionalreceiveWhether to receive shadows. Default: true.
Props for the LODVegetation component.