Const
Distance-Based Level of Detail (LOD) Mesh.
Automatically switches between multiple geometry detail levels based on the distance from the camera. Supports crossfading and dithering for smooth transitions.
<LODMesh levels={[ { distance: 0, geometry: highRes }, { distance: 50, geometry: mediumRes }, { distance: 150, geometry: lowRes } ]} fadeMode="crossfade"/> Copy
<LODMesh levels={[ { distance: 0, geometry: highRes }, { distance: 50, geometry: mediumRes }, { distance: 150, geometry: lowRes } ]} fadeMode="crossfade"/>
Distance-Based Level of Detail (LOD) Mesh.
Automatically switches between multiple geometry detail levels based on the distance from the camera. Supports crossfading and dithering for smooth transitions.