Number of instances to generate.
Size of the square area to scatter instances.
Function to determine terrain height at x,z.
Optionalbiomes: BiomeData[]Array of biome data for distribution.
OptionalallowedBiomes: string[]List of biome types this instance can spawn in.
Optionalseed: numberRandom seed for deterministic placement.
Array of InstanceData objects.
Generate instance data (positions, rotations, scales) based on biomes.