OptionalcastEnable shadow casting for all instances. Default: true.
Maximum number of instances to render.
OptionalenableEnable wind animation effect.
OptionalfrustumEnable frustum culling for the entire system. Default: true.
The geometry to use for each instance.
Array of instance transform data.
OptionallodDistance at which LOD transitions occur in units. Default: 100.
The material to use for each instance.
OptionalreceiveEnable shadow receiving for all instances. Default: true.
OptionalwindStrength of wind animation (0-1). Default: 0.5.
Props for the GPUInstancedMesh component.