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Head and Eye Tracking Controller.
Specialization of the LookAt controller for character heads. Supports mouse tracking, deadzones, and angular limits for natural movement.
<HeadTracker followMouse maxAngle={Math.PI / 4}> <ModelHead /></HeadTracker> Copy
<HeadTracker followMouse maxAngle={Math.PI / 4}> <ModelHead /></HeadTracker>
Head and Eye Tracking Controller.
Specialization of the LookAt controller for character heads. Supports mouse tracking, deadzones, and angular limits for natural movement.