Procedural sky component with dynamic day/night cycles and weather integration.
Renders a large sky plane that simulates atmospheric scattering. Automatically updates shader uniforms for sun position, star field visibility, and fog density.
<ProceduralSky timeOfDay={{ sunAngle: 90, sunIntensity: 1.0 }} weather={{ intensity: 0.2 }} distance={100}/> Copy
<ProceduralSky timeOfDay={{ sunAngle: 90, sunIntensity: 1.0 }} weather={{ intensity: 0.2 }} distance={100}/>
Procedural sky component with dynamic day/night cycles and weather integration.
Renders a large sky plane that simulates atmospheric scattering. Automatically updates shader uniforms for sun position, star field visibility, and fog density.