Strata - v1.4.10
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    Variable VehicleBodyConst

    VehicleBody: ForwardRefExoticComponent<
        VehicleBodyProps & RefAttributes<VehicleBodyRef>,
    > = ...

    Car-like physics body with simplified wheel simulation.

    Uses force-based driving rather than complex ray-cast wheels for a balance of realism and performance. Ideal for arcade-style racing or vehicle exploration.

    <VehicleBody position={[0, 1, 0]} enableInput>
    <mesh>
    <boxGeometry args={[2, 0.8, 4.5]} />
    <meshStandardMaterial color="red" />
    </mesh>
    </VehicleBody>