Const
Car-like physics body with simplified wheel simulation.
Uses force-based driving rather than complex ray-cast wheels for a balance of realism and performance. Ideal for arcade-style racing or vehicle exploration.
<VehicleBody position={[0, 1, 0]} enableInput> <mesh> <boxGeometry args={[2, 0.8, 4.5]} /> <meshStandardMaterial color="red" /> </mesh></VehicleBody> Copy
<VehicleBody position={[0, 1, 0]} enableInput> <mesh> <boxGeometry args={[2, 0.8, 4.5]} /> <meshStandardMaterial color="red" /> </mesh></VehicleBody>
Car-like physics body with simplified wheel simulation.
Uses force-based driving rather than complex ray-cast wheels for a balance of realism and performance. Ideal for arcade-style racing or vehicle exploration.