Procedural instanced forest system.
Spawns pine-like tree models primarily in forest and tundra biomes. Designed for background and midground density with minimal performance impact.
// Dense pine forest<TreeInstances count={1000} areaSize={200}/> Copy
// Dense pine forest<TreeInstances count={1000} areaSize={200}/>
GrassInstances for ground coverage
Procedural instanced forest system.
Spawns pine-like tree models primarily in forest and tundra biomes. Designed for background and midground density with minimal performance impact.