Const
Noise-Based Dissolve Effect.
Animates a mesh's visibility using a procedural noise pattern. Features a glowing "burning edge" effect at the transition point. Ideal for spawning or despawning objects.
<DissolveMesh animate animationSpeed={0.2} edgeColor="orange" noiseScale={10}> <torusKnotGeometry /></DissolveMesh> Copy
<DissolveMesh animate animationSpeed={0.2} edgeColor="orange" noiseScale={10}> <torusKnotGeometry /></DissolveMesh>
Noise-Based Dissolve Effect.
Animates a mesh's visibility using a procedural noise pattern. Features a glowing "burning edge" effect at the transition point. Ideal for spawning or despawning objects.