Strata - v1.4.10
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    Variable DissolveMeshConst

    DissolveMesh: ForwardRefExoticComponent<
        DissolveMeshProps & RefAttributes<DissolveMeshRef>,
    > = ...

    Noise-Based Dissolve Effect.

    Animates a mesh's visibility using a procedural noise pattern. Features a glowing "burning edge" effect at the transition point. Ideal for spawning or despawning objects.

    <DissolveMesh
    animate
    animationSpeed={0.2}
    edgeColor="orange"
    noiseScale={10}
    >
    <torusKnotGeometry />
    </DissolveMesh>