OptionalbaseDefault material used if a level does not specify one.
OptionalcastWhether the mesh casts shadows. Default: true.
OptionalfadeVisual transition algorithm. Default: 'instant'.
OptionalfrustumEnable frustum culling. Default: true.
OptionalhysteresisBuffer distance to prevent rapid level switching (flicker). Default: 0.1.
Array of LOD levels with distance thresholds and corresponding geometry.
OptionalonCallback fired when the active LOD level changes.
OptionalpositionWorld position [x, y, z]. Default: [0, 0, 0].
OptionalreceiveWhether the mesh receives shadows. Default: true.
OptionalrotationWorld rotation. Default: [0, 0, 0].
OptionalscaleWorld scale. Default: 1.0.
OptionaltransitionTime in seconds for crossfade/dither transitions. Default: 0.3.
Props for the LODMesh component.