High-Performance Rain Effect.
Uses GPU instancing to simulate thousands of rain particles. Automatically tracks the camera to provide infinite coverage within a defined area.
<Rain count={15000} intensity={0.8} wind={new THREE.Vector3(1, 0, 0.5)}/> Copy
<Rain count={15000} intensity={0.8} wind={new THREE.Vector3(1, 0, 0.5)}/>
High-Performance Rain Effect.
Uses GPU instancing to simulate thousands of rain particles. Automatically tracks the camera to provide infinite coverage within a defined area.