Const
Physical Spring-Based Bone Animation.
Adds secondary motion to objects (e.g., hair, capes, dangling bits) using physical spring dynamics. Reacts to parent movement and gravity.
<SpringBone config={{ stiffness: 100, damping: 10 }} gravity={[0, -5, 0]}> <TailMesh /></SpringBone> Copy
<SpringBone config={{ stiffness: 100, damping: 10 }} gravity={[0, -5, 0]}> <TailMesh /></SpringBone>
Physical Spring-Based Bone Animation.
Adds secondary motion to objects (e.g., hair, capes, dangling bits) using physical spring dynamics. Reacts to parent movement and gravity.