Strata - v1.4.10
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    Module core

    Core Mathematical and Procedural Generation Utilities.

    References - World Building

    WeatherSystem → WeatherSystemCore

    References - Effects & Atmosphere

    ParticleEmitter → ParticleEmitterCore

    References - Player Experience

    CameraShake → CameraShakeCore

    References - Other

    adaptCloudColorsForTimeOfDay → adaptCloudColorsForTimeOfDay
    AdapterMap → AdapterMap
    addComponent → addComponent
    addEdge → addEdge
    addNode → addNode
    AdvancedWaterMaterialOptions → AdvancedWaterMaterialOptions
    aGreedy → aGreedy
    angleToAxis → angleToAxis
    AnimationBlendReturn → AnimationBlendReturn
    AnimationChunk → AnimationChunk
    AnimationContext → AnimationContext
    AnimationEvent → AnimationEvent
    AnimationMachineConfig → AnimationMachineConfig
    AnimationMachineReturn → AnimationMachineReturn
    animationSnippet → animationSnippet
    AnimationStateConfig → AnimationStateConfig
    AnimationStateName → AnimationStateName
    AnimationTransitionConfig → AnimationTransitionConfig
    apertureToBokehScale → apertureToBokehScale
    applyDrag → applyDrag
    applySpriteSheetFrame → applySpriteSheetFrame
    approximately → approximately
    Archetype → Archetype
    ARCHETYPES → ARCHETYPES
    aStar → aStar
    AudioBus → AudioBus
    AudioConfig → AudioConfig
    AudioFormat → AudioFormat
    AudioListenerState → AudioListenerState
    AudioMixer → AudioMixer
    AutoSaveConfig → AutoSaveConfig
    axisToAngle → axisToAngle
    axisToMagnitude → axisToMagnitude
    BaseEntity → BaseEntity
    batchLODObjects → batchLODObjects
    BillboardConfig → BillboardConfig
    BiomeData → BiomeData
    blendGodRayColors → blendGodRayColors
    blendPostProcessingPresets → blendPostProcessingPresets
    BlendTreeConfig → BlendTreeConfig
    BlendTreeNode → BlendTreeNode
    BlendWeights → BlendWeights
    BloomSettings → BloomSettings
    BoneChain → BoneChain
    BoneConstraint → BoneConstraint
    BrightnessContrastSettings → BrightnessContrastSettings
    buffer → buffer
    buildFragmentShader → buildFragmentShader
    buildVertexShader → buildVertexShader
    BuoyancyConfig → BuoyancyConfig
    button → button
    calcNormal → calcNormal
    calculateAverageStats → calculateAverageStats
    calculateBlendWeights → calculateBlendWeights
    calculateBoneRotation → calculateBoneRotation
    calculateBuoyancyForce → calculateBuoyancyForce
    calculateChecksum → calculateChecksum
    calculateDistance → calculateDistance
    calculateExplosionForce → calculateExplosionForce
    calculateFade → calculateFade
    calculateFocusDistance → calculateFocusDistance
    calculateFocusDistanceToMesh → calculateFocusDistanceToMesh
    calculateForce → calculateForce
    calculateGodRayIntensityFromAngle → calculateGodRayIntensityFromAngle
    calculateHeadBob → calculateHeadBob
    calculateImpostorAngle → calculateImpostorAngle
    calculateImpulse → calculateImpulse
    calculateJumpImpulse → calculateJumpImpulse
    calculateLandingVelocity → calculateLandingVelocity
    calculateLODLevel → calculateLODLevel
    calculateLookAhead → calculateLookAhead
    calculateScatteringIntensity → calculateScatteringIntensity
    calculateScreenShakeIntensity → calculateScreenShakeIntensity
    calculateScreenSpaceSize → calculateScreenSpaceSize
    calculateSlopeAngle → calculateSlopeAngle
    calculateSteeringAngle → calculateSteeringAngle
    calculateSuspensionForce → calculateSuspensionForce
    calculateTemperature → calculateTemperature
    calculateVegetationDensity → calculateVegetationDensity
    calculateWindOffset → calculateWindOffset
    CameraDebugValues → CameraDebugValues
    CameraPath → CameraPath
    CameraShakeConfig → CameraShakeConfig
    CameraShakeCore → CameraShakeCore
    CameraShakeType → CameraShakeType
    CCDSolver → CCDSolver
    CharacterControllerConfig → CharacterControllerConfig
    CheckpointData → CheckpointData
    CheckpointOptions → CheckpointOptions
    ChromaticAberrationSettings → ChromaticAberrationSettings
    clamp → clamp
    clamp01 → clamp01
    clampAngle → clampAngle
    clampAxis → clampAxis
    clampProgress → clampProgress
    clearTunnels → clearTunnels
    CloudLayerConfig → CloudLayerConfig
    CloudMaterialOptions → CloudMaterialOptions
    CloudSkyConfig → CloudSkyConfig
    CollisionFilter → CollisionFilter
    collisionFilters → collisionFilters
    CollisionLayer → CollisionLayer
    ColorChunk → ColorChunk
    ColorGradingSettings → ColorGradingSettings
    colorSnippet → colorSnippet
    combineSystems → combineSystems
    ComponentKeys → ComponentKeys
    composeShaderChunks → composeShaderChunks
    conditionalSystem → conditionalSystem
    countEntities → countEntities
    create → create
    createAdvancedWaterMaterial → createAdvancedWaterMaterial
    createAnimationMachine → createAnimationMachine
    createBillboardMatrix → createBillboardMatrix
    createBloodSplatterTexture → createBloodSplatterTexture
    createBoneChain → createBoneChain
    createBoneChainFromLengths → createBoneChainFromLengths
    createBulletHoleTexture → createBulletHoleTexture
    createCloudLayerGeometry → createCloudLayerGeometry
    createCloudLayerMaterial → createCloudLayerMaterial
    createColorUniform → createColorUniform
    createCombatMachine → createCombatMachine
    createDebugButton → createDebugButton
    createDebugPanel → createDebugPanel
    createDecalTexture → createDecalTexture
    createDefaultBuoyancyConfig → createDefaultBuoyancyConfig
    createDefaultCharacterConfig → createDefaultCharacterConfig
    createDefaultCloudSkyConfig → createDefaultCloudSkyConfig
    createDefaultCrosshair → createDefaultCrosshair
    createDefaultDamageNumber → createDefaultDamageNumber
    createDefaultDestructibleConfig → createDefaultDestructibleConfig
    createDefaultDialog → createDefaultDialog
    createDefaultInventory → createDefaultInventory
    createDefaultMinimap → createDefaultMinimap
    createDefaultNameplate → createDefaultNameplate
    createDefaultNotification → createDefaultNotification
    createDefaultPhysicsConfig → createDefaultPhysicsConfig
    createDefaultProgressBar → createDefaultProgressBar
    createDefaultTooltip → createDefaultTooltip
    createDefaultVehicleConfig → createDefaultVehicleConfig
    createDitherPattern → createDitherPattern
    createFootprintTexture → createFootprintTexture
    createFromArchetype → createFromArchetype
    createGameStore → createGameStore
    createGeometryFromMarchingCubes → createGeometryFromMarchingCubes
    createGodRaysMaterial → createGodRaysMaterial
    createGraph → createGraph
    createGridGraph → createGridGraph
    createHumanoidRagdoll → createHumanoidRagdoll
    createImpostorGeometry → createImpostorGeometry
    createImpostorTexture → createImpostorTexture
    createInputManager → createInputManager
    createInstancedMesh → createInstancedMesh
    createLocomotionMachine → createLocomotionMachine
    createLODLevels → createLODLevels
    createNGraph → createNGraph
    createNoise2D → createNoise2D
    createNoise3D → createNoise3D
    createNoise4D → createNoise4D
    createParticleEmitter → createParticleEmitter
    createPathfinder → createPathfinder
    createPersistenceAdapter → createPersistenceAdapter
    createPointLightSphereGeometry → createPointLightSphereGeometry
    createProgressUniform → createProgressUniform
    createRaymarchingGeometry → createRaymarchingGeometry
    createRaymarchingMaterial → createRaymarchingMaterial
    createReactAPI → createReactAPI
    createScorchMarkTexture → createScorchMarkTexture
    createSkyGeometry → createSkyGeometry
    createSkyMaterial → createSkyMaterial
    createSoundManager → createSoundManager
    createSpatialAudio → createSpatialAudio
    createSpotlightConeGeometry → createSpotlightConeGeometry
    createSpriteSheetAnimation → createSpriteSheetAnimation
    createSpriteSheetMaterial → createSpriteSheetMaterial
    createStatsSnapshot → createStatsSnapshot
    createSystem → createSystem
    createSystemScheduler → createSystemScheduler
    createTerrainNoise → createTerrainNoise
    createTimeUniform → createTimeUniform
    createTunnel → createTunnel
    createUnderwaterOverlayMaterial → createUnderwaterOverlayMaterial
    createVector2Uniform → createVector2Uniform
    createVector3Uniform → createVector3Uniform
    createVegetationLODLevels → createVegetationLODLevels
    createVolumetricCloudGeometry → createVolumetricCloudGeometry
    createVolumetricCloudMaterial → createVolumetricCloudMaterial
    createVolumetricFogMeshMaterial → createVolumetricFogMeshMaterial
    createVolumetricPointLightMaterial → createVolumetricPointLightMaterial
    createVolumetricSpotlightMaterial → createVolumetricSpotlightMaterial
    createWaterGeometry → createWaterGeometry
    createWaterMaterial → createWaterMaterial
    createWaterPuddleTexture → createWaterPuddleTexture
    createWeatherSystem → createWeatherSystem
    createWebPersistenceAdapter → createWebPersistenceAdapter
    createWindSimulation → createWindSimulation
    createWorld → createWorld
    CrosshairConfig → CrosshairConfig
    DamageNumberConfig → DamageNumberConfig
    dampedSpring → dampedSpring
    dampedSpringVector3 → dampedSpringVector3
    DayNightConfig → DayNightConfig
    DebugInputs → DebugInputs
    DebugOverlayTunnel → DebugOverlayTunnel
    DebugPanelConfig → DebugPanelConfig
    DebugPanelTheme → DebugPanelTheme
    DebugPreset → DebugPreset
    DebugSchema → DebugSchema
    DebugStore → DebugStore
    DebugTunnelId → DebugTunnelId
    DebugValue → DebugValue
    DecalInstance → DecalInstance
    DecalProjector → DecalProjector
    DecalProjectorConfig → DecalProjectorConfig
    DEFAULT_FBM_CONFIG → DEFAULT_FBM_CONFIG
    DEFAULT_SPATIAL_CONFIG → DEFAULT_SPATIAL_CONFIG
    defaultEffectSettings → defaultEffectSettings
    degToRad → degToRad
    deltaAngle → deltaAngle
    DestructibleConfig → DestructibleConfig
    detectCapabilities → detectCapabilities
    detectPlatform → detectPlatform
    DialogChoice → DialogChoice
    DialogConfig → DialogConfig
    DialogLine → DialogLine
    DistanceModel → DistanceModel
    distanceSquared2D → distanceSquared2D
    distanceSquared3D → distanceSquared3D
    dofScenarios → dofScenarios
    DOFSettings → DOFSettings
    DragState → DragState
    easeInCubic → easeInCubic
    easeInOutCubic → easeInOutCubic
    easeOutCubic → easeOutCubic
    easeOutElastic → easeOutElastic
    easing → easing
    EasingFn → EasingFn
    EdgeData → EdgeData
    EffectsChunk → EffectsChunk
    EmissionShape → EmissionShape
    EmitterShapeParams → EmitterShapeParams
    ENVIRONMENT_PRESETS → ENVIRONMENT_PRESETS
    EnvironmentEffectConfig → EnvironmentEffectConfig
    EnvironmentPreset → EnvironmentPreset
    evaluateCatmullRom → evaluateCatmullRom
    FABRIKSolver → FABRIKSolver
    fbm → fbm
    fbm2D → fbm2D
    fbm3D → fbm3D
    FBMConfig → FBMConfig
    FilmGrainSettings → FilmGrainSettings
    findClosestNode → findClosestNode
    findEntityById → findEntityById
    findPath → findPath
    findPathDijkstra → findPathDijkstra
    focalLengthToFOV → focalLengthToFOV
    folder → folder
    formatNumber → formatNumber
    formatProgressText → formatProgressText
    formatStats → formatStats
    FormatStatsOptions → FormatStatsOptions
    FormattedStats → FormattedStats
    fovToFocalLength → fovToFocalLength
    FOVTransition → FOVTransition
    FOVTransitionConfig → FOVTransitionConfig
    FPSCounterTunnel → FPSCounterTunnel
    fromNavMesh → fromNavMesh
    GaitConfig → GaitConfig
    GaitState → GaitState
    GamepadState → GamepadState
    GameStore → GameStore
    GameStoreActions → GameStoreActions
    GameStoreApi → GameStoreApi
    generateDebrisVelocity → generateDebrisVelocity
    generateEntityId → generateEntityId
    generateInstanceData → generateInstanceData
    generateLODGeometries → generateLODGeometries
    generateTerrainChunk → generateTerrainChunk
    getAnchorOffset → getAnchorOffset
    getAudioContext → getAudioContext
    getBiomeAt → getBiomeAt
    getDamageNumberColor → getDamageNumberColor
    getDebugTunnel → getDebugTunnel
    getLightScreenPosition → getLightScreenPosition
    getNotificationColor → getNotificationColor
    getNotificationIcon → getNotificationIcon
    getPrecipitationType → getPrecipitationType
    getSpriteSheetUVs → getSpriteSheetUVs
    getTerrainHeight → getTerrainHeight
    getTextDirection → getTextDirection
    getTimeOfDayEffects → getTimeOfDayEffects
    getTunnel → getTunnel
    GodRaysMaterialOptions → GodRaysMaterialOptions
    GraphEdge → GraphEdge
    GraphNode → GraphNode
    HapticFeedback → HapticFeedback
    HapticPattern → HapticPattern
    hasComponents → hasComponents
    hermiteInterpolate → hermiteInterpolate
    Howl → Howl
    Howler → Howler
    IKSolverResult → IKSolverResult
    immer → immer
    ImpostorConfig → ImpostorConfig
    InputAxis → InputAxis
    InputEvent → InputEvent
    InputManager → InputManager
    InputManagerConfig → InputManagerConfig
    InputStateMachine → InputStateMachine
    InstanceData → InstanceData
    InstancingOptions → InstancingOptions
    interpolateLODMaterials → interpolateLODMaterials
    InventoryConfig → InventoryConfig
    InventorySlot → InventorySlot
    inverseLerp → inverseLerp
    isAudioContextUnlocked → isAudioContextUnlocked
    isCapacitor → isCapacitor
    isNative → isNative
    isWalkableSlope → isWalkableSlope
    isWeb → isWeb
    lerp → lerp
    lerpAngle → lerpAngle
    LerpFn → LerpFn
    lerpVector3 → lerpVector3
    Leva → Leva
    LevaPanel → LevaPanel
    LightingChunk → LightingChunk
    LightingDebugValues → LightingDebugValues
    lightingSnippet → lightingSnippet
    LODConfig → LODConfig
    LODLevel → LODLevel
    LODManager → LODManager
    LODState → LODState
    LookAtConfig → LookAtConfig
    LookAtController → LookAtController
    LookAtState → LookAtState
    LUTConfig → LUTConfig
    lutConfigs → lutConfigs
    marchingCubes → marchingCubes
    MarchingCubesOptions → MarchingCubesOptions
    MarchingCubesResult → MarchingCubesResult
    MinimapConfig → MinimapConfig
    MinimapMarker → MinimapMarker
    misc → misc
    moveTowards → moveTowards
    NameplateConfig → NameplateConfig
    nba → nba
    NGraph → NGraph
    NNode → NNode
    NodeData → NodeData
    NodeId → NodeId
    Noise2D → Noise2D
    noise3D → noise3D
    Noise3D → Noise3D
    Noise4D → Noise4D
    NoiseChunk → NoiseChunk
    NoiseSettings → NoiseSettings
    noiseSnippet → noiseSnippet
    normalizeAxisValue → normalizeAxisValue
    NotificationConfig → NotificationConfig
    NPathFinder → NPathFinder
    opIntersection → opIntersection
    opSmoothIntersection → opSmoothIntersection
    opSmoothSubtraction → opSmoothSubtraction
    opSmoothUnion → opSmoothUnion
    opSubtraction → opSubtraction
    OptionalComponents → OptionalComponents
    opUnion → opUnion
    ParticleBehavior → ParticleBehavior
    ParticleEmitterConfig → ParticleEmitterConfig
    ParticleEmitterCore → ParticleEmitterCore
    ParticleEmitterType → ParticleEmitterType
    ParticleForces → ParticleForces
    PathfinderConfig → PathfinderConfig
    PathResult → PathResult
    PerformanceStats → PerformanceStats
    PersistenceAdapter → PersistenceAdapter
    PhysicsConfig → PhysicsConfig
    PhysicsDebugValues → PhysicsDebugValues
    PhysicsMaterial → PhysicsMaterial
    pingPong → pingPong
    Platform → Platform
    PlatformCapabilities → PlatformCapabilities
    PointerState → PointerState
    Position3D → Position3D
    PostProcessingDebugValues → PostProcessingDebugValues
    PostProcessingMood → PostProcessingMood
    PostProcessingPreset → PostProcessingPreset
    ProceduralGait → ProceduralGait
    ProgressBarConfig → ProgressBarConfig
    projectVelocityOntoGround → projectVelocityOntoGround
    QueryResult → QueryResult
    radToDeg → radToDeg
    RagdollBodyPart → RagdollBodyPart
    RagdollConfig → RagdollConfig
    RagdollJointConfig → RagdollJointConfig
    random → random
    RandomFn → RandomFn
    Range → Range
    RaymarchingMaterialOptions → RaymarchingMaterialOptions
    remap → remap
    remapRange → remapRange
    removeComponent → removeComponent
    RequiredComponents → RequiredComponents
    resetEntityIdCounter → resetEntityIdCounter
    resetPlatformCache → resetPlatformCache
    resumeAudioContext → resumeAudioContext
    ridgedNoise2D → ridgedNoise2D
    sampleCloudDensity → sampleCloudDensity
    sampleCurve → sampleCurve
    SaveData → SaveData
    ScreenPosition → ScreenPosition
    ScreenShakeIntensity → ScreenShakeIntensity
    screenToWorld → screenToWorld
    sdBox → sdBox
    sdCapsule → sdCapsule
    sdCaves → sdCaves
    sdCone → sdCone
    sdPlane → sdPlane
    sdRock → sdRock
    sdSphere → sdSphere
    sdTerrain → sdTerrain
    sdTorus → sdTorus
    selectAdapter → selectAdapter
    SepiaSettings → SepiaSettings
    setupAutoUnlock → setupAutoUnlock
    ShaderChunkCategory → ShaderChunkCategory
    ShaderChunks → ShaderChunks
    ShaderUniform → ShaderUniform
    ShaderUniforms → ShaderUniforms
    shouldUseLOD → shouldUseLOD
    SimplificationOptions → SimplificationOptions
    simplifyGeometry → simplifyGeometry
    simplifyPath → simplifyPath
    SkyMaterialOptions → SkyMaterialOptions
    slerp → slerp
    smoothDamp → smoothDamp
    smoothDampScalar → smoothDampScalar
    smoothDampVector3 → smoothDampVector3
    smootherstep → smootherstep
    smootherStep → smootherStep
    SmoothingOptions → SmoothingOptions
    smoothPath → smoothPath
    smoothstep → smoothstep
    smoothStep → smoothStep
    sortBillboardsByDepth → sortBillboardsByDepth
    SoundConfig → SoundConfig
    SoundManager → SoundManager
    SpatialAudio → SpatialAudio
    SpatialConfig → SpatialConfig
    SpringChain → SpringChain
    SpringConfig → SpringConfig
    SpringDynamics → SpringDynamics
    SpringState → SpringState
    SpriteAnimationState → SpriteAnimationState
    SpriteSheetConfig → SpriteSheetConfig
    SSAOSettings → SSAOSettings
    StateChangeEvent → StateChangeEvent
    StateChangeType → StateChangeType
    StateListener → StateListener
    StatsConfig → StatsConfig
    StatsPanelTunnel → StatsPanelTunnel
    StatsSnapshot → StatsSnapshot
    StoreConfig → StoreConfig
    StrataGraph → StrataGraph
    StrataGraphInstance → StrataGraphInstance
    StrataPathfinderInstance → StrataPathfinderInstance
    StrataWorld → StrataWorld
    suspendAudioContext → suspendAudioContext
    SystemConfig → SystemConfig
    SystemFn → SystemFn
    SystemScheduler → SystemScheduler
    TemperatureConfig → TemperatureConfig
    temporal → temporal
    TERRAIN_PRESETS → TERRAIN_PRESETS
    TerrainChunk → TerrainChunk
    TerrainNoisePreset → TerrainNoisePreset
    TextDirection → TextDirection
    TimeOfDayState → TimeOfDayState
    ToneMappingSettings → ToneMappingSettings
    TooltipConfig → TooltipConfig
    triangle → triangle
    Tunnel → Tunnel
    TunnelConfig → TunnelConfig
    tunnelRat → tunnelRat
    TwoBoneIKSolver → TwoBoneIKSolver
    UIAnchor → UIAnchor
    UnderwaterOverlayMaterialOptions → UnderwaterOverlayMaterialOptions
    unlockAudioContext → unlockAudioContext
    updateBillboardRotation → updateBillboardRotation
    updateImpostorUV → updateImpostorUV
    updateSpriteSheetAnimation → updateSpriteSheetAnimation
    useAnimationBlend → useAnimationBlend
    UseAnimationBlendOptions → UseAnimationBlendOptions
    useAnimationMachine → useAnimationMachine
    UseAnimationMachineOptions → UseAnimationMachineOptions
    useCameraDebug → useCameraDebug
    useControls → useControls
    useCreateStore → useCreateStore
    useCrossFade → useCrossFade
    useDebugControls → useDebugControls
    useDebugFolder → useDebugFolder
    useLightingDebug → useLightingDebug
    usePhysicsDebug → usePhysicsDebug
    usePostProcessingDebug → usePostProcessingDebug
    useScheduler → useScheduler
    useStats → useStats
    useStore → useStore
    useSyncAnimationActions → useSyncAnimationActions
    useSystem → useSystem
    UseSystemOptions → UseSystemOptions
    UVChunk → UVChunk
    Vec2Like → Vec2Like
    Vec3Like → Vec3Like
    Vec4Like → Vec4Like
    VegetationLODConfig → VegetationLODConfig
    VehicleConfig → VehicleConfig
    verifyChecksum → verifyChecksum
    VignetteSettings → VignetteSettings
    VolumetricCloudOptions → VolumetricCloudOptions
    VolumetricFogMeshMaterialOptions → VolumetricFogMeshMaterialOptions
    VolumetricPointLightMaterialOptions → VolumetricPointLightMaterialOptions
    VolumetricSpotlightMaterialOptions → VolumetricSpotlightMaterialOptions
    warpedFbm → warpedFbm
    warpedNoise2D → warpedNoise2D
    warpedNoise3D → warpedNoise3D
    WaterMaterialOptions → WaterMaterialOptions
    WeatherState → WeatherState
    WeatherStateConfig → WeatherStateConfig
    WeatherSystemCore → WeatherSystemCore
    WeatherSystemType → WeatherSystemType
    WeatherTransition → WeatherTransition
    WeatherType → WeatherType
    webPersistenceAdapter → webPersistenceAdapter
    WebPersistenceAdapter → WebPersistenceAdapter
    WheelConfig → WheelConfig
    WindConfig → WindConfig
    WindSimulation → WindSimulation
    WindSimulationConfig → WindSimulationConfig
    withTiming → withTiming
    World → World
    WorldConfig → WorldConfig
    worldToScreen → worldToScreen
    wrapAngle → wrapAngle
    YukaVector3 → YukaVector3