OptionalbehaviorLifecycle behavioral modifiers.
OptionalblendingGPU blending mode.
OptionaldepthWhether particles write to the depth buffer.
OptionalemissionNumber of particles to spawn per second.
OptionalendColor at time of death (if no gradient is used).
OptionalendOpacity at time of death (0-1).
OptionalendSize at time of death.
OptionalforcesPhysical forces applied to particles.
OptionallifetimeBase particle lifetime in seconds.
OptionallifetimeRandom variance applied to lifetime.
OptionalmaxMaximum number of concurrent particles.
OptionalpositionWorld position of the emitter.
OptionalpositionRandom variance applied to spawn position.
OptionalshapeGeometric volume for emission.
OptionalshapeParameters for the selected emission shape.
OptionalsizeRandom variance applied to initial size.
OptionalsortWhether to sort particles by depth.
OptionalstartColor at time of spawn.
OptionalstartOpacity at time of spawn (0-1).
OptionalstartSize at time of spawn.
OptionaltextureOptional texture for particle sprites.
OptionalvelocityInitial velocity vector.
OptionalvelocityRandom variance applied to initial velocity.
Complete configuration for a particle emitter.