Check if redo operation is available.
Check if undo operation is available.
Clear all undo/redo history.
Create a named checkpoint (recovery point).
Delete a specific checkpoint.
Permanently delete a save slot.
Direct access to raw state data (bypasses store wrapper).
List all active checkpoints with metadata.
List all available save slots.
Load state from a storage slot.
Apply a partial update, merging with current state.
Reapply a previously undone change.
Revert state to its initial configuration.
Restore state from a named checkpoint.
Persist current state to storage under a named slot.
Replace the entire state with a new value or updater function.
Revert to the previous state in history.
Store actions interface.
All available operations for manipulating game state, including updates, persistence, undo/redo, and checkpoint management.