Strata - v1.4.10
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    Interface GodRaysMaterialOptions

    Options for creating a god rays material.

    interface GodRaysMaterialOptions {
        decay: number;
        density: number;
        exposure: number;
        intensity: number;
        lightColor: Color;
        lightPosition: Vector3;
        noiseFactor: number;
        samples: number;
        scattering: number;
    }
    Index

    Properties

    decay: number

    Decay factor (how fast rays fade).

    density: number

    Density of the rays.

    exposure: number

    Exposure adjustment.

    intensity: number

    Intensity multiplier.

    lightColor: Color

    Color of the light rays.

    lightPosition: Vector3

    Light source position in screen space (or world space if handled by shader).

    noiseFactor: number

    Noise factor for irregularity.

    samples: number

    Number of samples for raymarching.

    scattering: number

    Scattering coefficient.