Strata - v1.4.10
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    Interface CollisionFilter

    Collision filter configuration for selective physics interactions. Determines which collision layers an object belongs to and which layers it can collide with.

    // Projectile that hits characters and vehicles but not other projectiles
    const projectileFilter: CollisionFilter = {
    memberships: CollisionLayer.Projectile,
    filter: CollisionLayer.Static | CollisionLayer.Character | CollisionLayer.Vehicle
    };
    interface CollisionFilter {
        filter: number;
        memberships: number;
    }
    Index

    Properties

    Properties

    filter: number

    The collision layer(s) this object should interact with (bitmask).

    memberships: number

    The collision layer(s) this object belongs to (bitmask).