Calculate velocity-based look-ahead offset for dynamic cameras.
Points the camera slightly ahead of a moving target based on its velocity. Creates a more responsive feel in third-person or follow cameras.
Current target velocity (units/sec)
How far ahead to look in world units
Smoothing time for look-ahead changes
Current look-ahead vector (mutated)
Time elapsed since last frame (seconds)
New look-ahead offset vector
const lookAhead = calculateLookAhead( targetVelocity, 3.0, // Look 3 units ahead 0.4, // Smooth over 0.4 seconds currentLookAhead, deltaTime);camera.lookAt(targetPos.clone().add(lookAhead)); Copy
const lookAhead = calculateLookAhead( targetVelocity, 3.0, // Look 3 units ahead 0.4, // Smooth over 0.4 seconds currentLookAhead, deltaTime);camera.lookAt(targetPos.clone().add(lookAhead));
Calculate velocity-based look-ahead offset for dynamic cameras.
Points the camera slightly ahead of a moving target based on its velocity. Creates a more responsive feel in third-person or follow cameras.