OptionalcastWhether instances cast shadows. Default: true.
Maximum number of instances to render.
OptionalenableWhether to enable GPU wind animation (requires compatible shader). Default: true.
OptionalfrustumWhether to enable frustum culling. Default: true.
The base geometry to instance.
Array of instance transform data.
OptionallodDistance at which LOD transitions occur in world units.
The material to use for all instances.
OptionalreceiveWhether instances receive shadows. Default: true.
OptionalwindStrength of wind animation. Default: 0.5.
Options for creating an instanced mesh.