Ping-pong - oscillates value between 0 and length
Input value
Length of oscillation
Value oscillating between 0 and length
pingPong(0, 1); // 0pingPong(0.5, 1); // 0.5pingPong(1.5, 1); // 0.5pingPong(2, 1); // 0 Copy
pingPong(0, 1); // 0pingPong(0.5, 1); // 0.5pingPong(1.5, 1); // 0.5pingPong(2, 1); // 0
Ping-pong - oscillates value between 0 and length