Strata - v1.4.10
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    Enumeration CollisionLayer

    Collision layer bitmask definitions for physics interaction filtering. Allows selective collision between different object types for performance and gameplay.

    // Character only collides with static, dynamic, trigger, and water
    const characterFilter = {
    memberships: CollisionLayer.Character,
    filter: CollisionLayer.Static | CollisionLayer.Dynamic | CollisionLayer.Trigger | CollisionLayer.Water
    };
    Index

    Enumeration Members

    All: 65535

    All layers combined (collide with everything).

    Character: 8

    Player-controlled character bodies.

    Debris: 128

    Small destructible fragments.

    Default: 1

    Default layer for uncategorized objects.

    Dynamic: 4

    Dynamic physics objects (crates, props).

    Projectile: 32

    Fast-moving projectiles (bullets, arrows).

    Static: 2

    Static environment geometry (walls, floors).

    Trigger: 64

    Sensor volumes for event triggering.

    Vehicle: 16

    Vehicle chassis and wheels.

    Water: 256

    Fluid volumes for buoyancy simulation.