Strata - v1.4.10
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    Module shaders

    References

    advancedWaterFragmentShader → advancedWaterFragmentShader
    advancedWaterVertexShader → advancedWaterVertexShader
    atmosphereShader → atmosphereShader
    cloudLayerFragmentShader → cloudLayerFragmentShader
    CloudLayerUniforms → CloudLayerUniforms
    cloudLayerVertexShader → cloudLayerVertexShader
    createAdvancedWaterUniforms → createAdvancedWaterUniforms
    createCloudLayerUniforms → createCloudLayerUniforms
    createCrystalMaterial → createCrystalMaterial
    createDissolveMaterial → createDissolveMaterial
    createForcefieldMaterial → createForcefieldMaterial
    createFurUniforms → createFurUniforms
    createGlitchMaterial → createGlitchMaterial
    createGodRaysUniforms → createGodRaysUniforms
    createGradientMaterial → createGradientMaterial
    createHologramMaterial → createHologramMaterial
    createOutlineMaterial → createOutlineMaterial
    createScanlineMaterial → createScanlineMaterial
    createSimpleTerrainUniforms → createSimpleTerrainUniforms
    createSkyUniforms → createSkyUniforms
    createTerrainUniforms → createTerrainUniforms
    createToonMaterial → createToonMaterial
    createUnderwaterOverlayUniforms → createUnderwaterOverlayUniforms
    createVolumetricCloudUniforms → createVolumetricCloudUniforms
    createVolumetricFogMeshUniforms → createVolumetricFogMeshUniforms
    createVolumetricPointLightUniforms → createVolumetricPointLightUniforms
    createVolumetricSpotlightUniforms → createVolumetricSpotlightUniforms
    createWaterUniforms → createWaterUniforms
    CrystalMaterialOptions → CrystalMaterialOptions
    defaultFurConfig → defaultFurConfig
    DissolveMaterialOptions → DissolveMaterialOptions
    dustParticlesShader → dustParticlesShader
    ForcefieldMaterialOptions → ForcefieldMaterialOptions
    FurConfig → FurConfig
    furFragmentShader → furFragmentShader
    furVertexShader → furVertexShader
    GlitchMaterialOptions → GlitchMaterialOptions
    godRaysFragmentShader → godRaysFragmentShader
    GodRaysUniforms → GodRaysUniforms
    godRaysVertexShader → godRaysVertexShader
    GradientMaterialOptions → GradientMaterialOptions
    HologramMaterialOptions → HologramMaterialOptions
    instancingWindVertexShader → instancingWindVertexShader
    OutlineMaterialOptions → OutlineMaterialOptions
    raymarchingFragmentShader → raymarchingFragmentShader
    raymarchingVertexShader → raymarchingVertexShader
    ScanlineMaterialOptions → ScanlineMaterialOptions
    simpleTerrainFragmentShader → simpleTerrainFragmentShader
    simpleTerrainVertexShader → simpleTerrainVertexShader
    skyFragmentShader → skyFragmentShader
    SkyUniforms → SkyUniforms
    skyVertexShader → skyVertexShader
    terrainFragmentShader → terrainFragmentShader
    terrainVertexShader → terrainVertexShader
    ToonMaterialOptions → ToonMaterialOptions
    underwaterOverlayFragmentShader → underwaterOverlayFragmentShader
    UnderwaterOverlayUniforms → UnderwaterOverlayUniforms
    underwaterOverlayVertexShader → underwaterOverlayVertexShader
    underwaterShader → underwaterShader
    volumetricCloudFragmentShader → volumetricCloudFragmentShader
    VolumetricCloudUniforms → VolumetricCloudUniforms
    volumetricCloudVertexShader → volumetricCloudVertexShader
    volumetricFogMeshFragmentShader → volumetricFogMeshFragmentShader
    VolumetricFogMeshUniforms → VolumetricFogMeshUniforms
    volumetricFogMeshVertexShader → volumetricFogMeshVertexShader
    volumetricFogShader → volumetricFogShader
    volumetricPointLightFragmentShader → volumetricPointLightFragmentShader
    VolumetricPointLightUniforms → VolumetricPointLightUniforms
    volumetricPointLightVertexShader → volumetricPointLightVertexShader
    volumetricSpotlightFragmentShader → volumetricSpotlightFragmentShader
    VolumetricSpotlightUniforms → VolumetricSpotlightUniforms
    volumetricSpotlightVertexShader → volumetricSpotlightVertexShader
    waterFragmentShader → waterFragmentShader
    waterVertexShader → waterVertexShader