Strata - v1.4.10
GitHub
Examples
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shaders
Module shaders
References
advancedWaterFragmentShader
→
advancedWaterFragmentShader
advancedWaterVertexShader
→
advancedWaterVertexShader
atmosphereShader
→
atmosphereShader
cloudLayerFragmentShader
→
cloudLayerFragmentShader
CloudLayerUniforms
→
CloudLayerUniforms
cloudLayerVertexShader
→
cloudLayerVertexShader
createAdvancedWaterUniforms
→
createAdvancedWaterUniforms
createCloudLayerUniforms
→
createCloudLayerUniforms
createCrystalMaterial
→
createCrystalMaterial
createDissolveMaterial
→
createDissolveMaterial
createForcefieldMaterial
→
createForcefieldMaterial
createFurUniforms
→
createFurUniforms
createGlitchMaterial
→
createGlitchMaterial
createGodRaysUniforms
→
createGodRaysUniforms
createGradientMaterial
→
createGradientMaterial
createHologramMaterial
→
createHologramMaterial
createOutlineMaterial
→
createOutlineMaterial
createScanlineMaterial
→
createScanlineMaterial
createSimpleTerrainUniforms
→
createSimpleTerrainUniforms
createSkyUniforms
→
createSkyUniforms
createTerrainUniforms
→
createTerrainUniforms
createToonMaterial
→
createToonMaterial
createUnderwaterOverlayUniforms
→
createUnderwaterOverlayUniforms
createVolumetricCloudUniforms
→
createVolumetricCloudUniforms
createVolumetricFogMeshUniforms
→
createVolumetricFogMeshUniforms
createVolumetricPointLightUniforms
→
createVolumetricPointLightUniforms
createVolumetricSpotlightUniforms
→
createVolumetricSpotlightUniforms
createWaterUniforms
→
createWaterUniforms
CrystalMaterialOptions
→
CrystalMaterialOptions
defaultFurConfig
→
defaultFurConfig
DissolveMaterialOptions
→
DissolveMaterialOptions
dustParticlesShader
→
dustParticlesShader
ForcefieldMaterialOptions
→
ForcefieldMaterialOptions
FurConfig
→
FurConfig
furFragmentShader
→
furFragmentShader
furVertexShader
→
furVertexShader
GlitchMaterialOptions
→
GlitchMaterialOptions
godRaysFragmentShader
→
godRaysFragmentShader
GodRaysUniforms
→
GodRaysUniforms
godRaysVertexShader
→
godRaysVertexShader
GradientMaterialOptions
→
GradientMaterialOptions
HologramMaterialOptions
→
HologramMaterialOptions
instancingWindVertexShader
→
instancingWindVertexShader
OutlineMaterialOptions
→
OutlineMaterialOptions
raymarchingFragmentShader
→
raymarchingFragmentShader
raymarchingVertexShader
→
raymarchingVertexShader
ScanlineMaterialOptions
→
ScanlineMaterialOptions
simpleTerrainFragmentShader
→
simpleTerrainFragmentShader
simpleTerrainVertexShader
→
simpleTerrainVertexShader
skyFragmentShader
→
skyFragmentShader
SkyUniforms
→
SkyUniforms
skyVertexShader
→
skyVertexShader
terrainFragmentShader
→
terrainFragmentShader
terrainVertexShader
→
terrainVertexShader
ToonMaterialOptions
→
ToonMaterialOptions
underwaterOverlayFragmentShader
→
underwaterOverlayFragmentShader
UnderwaterOverlayUniforms
→
UnderwaterOverlayUniforms
underwaterOverlayVertexShader
→
underwaterOverlayVertexShader
underwaterShader
→
underwaterShader
volumetricCloudFragmentShader
→
volumetricCloudFragmentShader
VolumetricCloudUniforms
→
VolumetricCloudUniforms
volumetricCloudVertexShader
→
volumetricCloudVertexShader
volumetricFogMeshFragmentShader
→
volumetricFogMeshFragmentShader
VolumetricFogMeshUniforms
→
VolumetricFogMeshUniforms
volumetricFogMeshVertexShader
→
volumetricFogMeshVertexShader
volumetricFogShader
→
volumetricFogShader
volumetricPointLightFragmentShader
→
volumetricPointLightFragmentShader
VolumetricPointLightUniforms
→
VolumetricPointLightUniforms
volumetricPointLightVertexShader
→
volumetricPointLightVertexShader
volumetricSpotlightFragmentShader
→
volumetricSpotlightFragmentShader
VolumetricSpotlightUniforms
→
VolumetricSpotlightUniforms
volumetricSpotlightVertexShader
→
volumetricSpotlightVertexShader
waterFragmentShader
→
waterFragmentShader
waterVertexShader
→
waterVertexShader
Settings
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References
advanced
Water
Fragment
Shader
advanced
Water
Vertex
Shader
atmosphere
Shader
cloud
Layer
Fragment
Shader
Cloud
Layer
Uniforms
cloud
Layer
Vertex
Shader
create
Advanced
Water
Uniforms
create
Cloud
Layer
Uniforms
create
Crystal
Material
create
Dissolve
Material
create
Forcefield
Material
create
Fur
Uniforms
create
Glitch
Material
create
God
Rays
Uniforms
create
Gradient
Material
create
Hologram
Material
create
Outline
Material
create
Scanline
Material
create
Simple
Terrain
Uniforms
create
Sky
Uniforms
create
Terrain
Uniforms
create
Toon
Material
create
Underwater
Overlay
Uniforms
create
Volumetric
Cloud
Uniforms
create
Volumetric
Fog
Mesh
Uniforms
create
Volumetric
Point
Light
Uniforms
create
Volumetric
Spotlight
Uniforms
create
Water
Uniforms
Crystal
Material
Options
default
Fur
Config
Dissolve
Material
Options
dust
Particles
Shader
Forcefield
Material
Options
Fur
Config
fur
Fragment
Shader
fur
Vertex
Shader
Glitch
Material
Options
god
Rays
Fragment
Shader
God
Rays
Uniforms
god
Rays
Vertex
Shader
Gradient
Material
Options
Hologram
Material
Options
instancing
Wind
Vertex
Shader
Outline
Material
Options
raymarching
Fragment
Shader
raymarching
Vertex
Shader
Scanline
Material
Options
simple
Terrain
Fragment
Shader
simple
Terrain
Vertex
Shader
sky
Fragment
Shader
Sky
Uniforms
sky
Vertex
Shader
terrain
Fragment
Shader
terrain
Vertex
Shader
Toon
Material
Options
underwater
Overlay
Fragment
Shader
Underwater
Overlay
Uniforms
underwater
Overlay
Vertex
Shader
underwater
Shader
volumetric
Cloud
Fragment
Shader
Volumetric
Cloud
Uniforms
volumetric
Cloud
Vertex
Shader
volumetric
Fog
Mesh
Fragment
Shader
Volumetric
Fog
Mesh
Uniforms
volumetric
Fog
Mesh
Vertex
Shader
volumetric
Fog
Shader
volumetric
Point
Light
Fragment
Shader
Volumetric
Point
Light
Uniforms
volumetric
Point
Light
Vertex
Shader
volumetric
Spotlight
Fragment
Shader
Volumetric
Spotlight
Uniforms
volumetric
Spotlight
Vertex
Shader
water
Fragment
Shader
water
Vertex
Shader
GitHub
Examples
Strata - v1.4.10
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