Variable cloudLayerVertexShaderConst
cloudLayerVertexShader: "\n varying vec2 vUv;\n varying vec3 vWorldPosition;\n \n void main() {\n vUv = uv;\n vec4 worldPos = modelMatrix * vec4(position, 1.0);\n vWorldPosition = worldPos.xyz;\n gl_Position = projectionMatrix * viewMatrix * worldPos;\n }\n" = ...