Strata - v1.4.10
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    Variable skyVertexShaderConst

    skyVertexShader: "\n varying vec2 vUv;\n varying vec3 vPosition;\n \n void main() {\n vUv = uv;\n vPosition = position;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n" = ...

    Procedural Sky Shaders

    Day/night cycle, stars, weather effects