Variable dustParticlesShaderConst
dustParticlesShader: {
fragmentShader: string;
uniforms: {
tDiffuse: { value: null };
uCameraPosition: { value: number[] };
uDensity: { value: number };
uLightDirection: { value: number[] };
uParticleSize: { value: number };
uResolution: { value: number[] };
uTime: { value: number };
};
vertexShader: string;
} = ...
Type Declaration
fragmentShader: string
vertexShader: string