Strata - v1.4.10
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    Variable underwaterShaderConst

    underwaterShader: {
        fragmentShader: string;
        uniforms: {
            tDepth: { value: null };
            tDiffuse: { value: null };
            uCameraFar: { value: number };
            uCameraNear: { value: number };
            uCameraPosition: { value: number[] };
            uCausticScale: { value: number };
            uCausticStrength: { value: number };
            uProjectionMatrixInverse: { value: null };
            uTime: { value: number };
            uViewMatrixInverse: { value: null };
            uWaterColor: { value: number[] };
            uWaterDensity: { value: number };
            uWaterSurface: { value: number };
        };
        vertexShader: string;
    } = ...

    Type Declaration

    • fragmentShader: string
    • uniforms: {
          tDepth: { value: null };
          tDiffuse: { value: null };
          uCameraFar: { value: number };
          uCameraNear: { value: number };
          uCameraPosition: { value: number[] };
          uCausticScale: { value: number };
          uCausticStrength: { value: number };
          uProjectionMatrixInverse: { value: null };
          uTime: { value: number };
          uViewMatrixInverse: { value: null };
          uWaterColor: { value: number[] };
          uWaterDensity: { value: number };
          uWaterSurface: { value: number };
      }
    • vertexShader: string