Strata - v1.4.10
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    Variable volumetricCloudVertexShaderConst

    volumetricCloudVertexShader: "\n varying vec3 vWorldPosition;\n varying vec3 vViewDirection;\n \n void main() {\n vec4 worldPos = modelMatrix * vec4(position, 1.0);\n vWorldPosition = worldPos.xyz;\n vViewDirection = normalize(cameraPosition - worldPos.xyz);\n gl_Position = projectionMatrix * viewMatrix * worldPos;\n }\n" = ...