Variable volumetricFogShaderConst
volumetricFogShader: {
fragmentShader: string;
uniforms: {
tDepth: { value: null };
tDiffuse: { value: null };
uCameraFar: { value: number };
uCameraNear: { value: number };
uCameraPosition: { value: number[] };
uFogColor: { value: number[] };
uFogDensity: { value: number };
uFogFalloff: { value: number };
uFogHeight: { value: number };
uLightColor: { value: number[] };
uLightDirection: { value: number[] };
uProjectionMatrixInverse: { value: null };
uResolution: { value: number[] };
uScatteringStrength: { value: number };
uTime: { value: number };
uViewMatrixInverse: { value: null };
};
vertexShader: string;
} = ...
Type Declaration
fragmentShader: string
vertexShader: string