Strata - v1.4.10
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    Variable volumetricFogShaderConst

    volumetricFogShader: {
        fragmentShader: string;
        uniforms: {
            tDepth: { value: null };
            tDiffuse: { value: null };
            uCameraFar: { value: number };
            uCameraNear: { value: number };
            uCameraPosition: { value: number[] };
            uFogColor: { value: number[] };
            uFogDensity: { value: number };
            uFogFalloff: { value: number };
            uFogHeight: { value: number };
            uLightColor: { value: number[] };
            uLightDirection: { value: number[] };
            uProjectionMatrixInverse: { value: null };
            uResolution: { value: number[] };
            uScatteringStrength: { value: number };
            uTime: { value: number };
            uViewMatrixInverse: { value: null };
        };
        vertexShader: string;
    } = ...

    Type Declaration

    • fragmentShader: string
    • uniforms: {
          tDepth: { value: null };
          tDiffuse: { value: null };
          uCameraFar: { value: number };
          uCameraNear: { value: number };
          uCameraPosition: { value: number[] };
          uFogColor: { value: number[] };
          uFogDensity: { value: number };
          uFogFalloff: { value: number };
          uFogHeight: { value: number };
          uLightColor: { value: number[] };
          uLightDirection: { value: number[] };
          uProjectionMatrixInverse: { value: null };
          uResolution: { value: number[] };
          uScatteringStrength: { value: number };
          uTime: { value: number };
          uViewMatrixInverse: { value: null };
      }
    • vertexShader: string