Variable atmosphereShaderConst
atmosphereShader: {
fragmentShader: string;
uniforms: {
tDepth: { value: null };
tDiffuse: { value: null };
uCameraFar: { value: number };
uCameraNear: { value: number };
uCameraPosition: { value: number[] };
uMieCoeff: { value: number };
uProjectionMatrixInverse: { value: null };
uRayleighCoeff: { value: number };
uSkyColor: { value: number[] };
uSunColor: { value: number[] };
uSunDirection: { value: number[] };
uTime: { value: number };
uViewMatrixInverse: { value: null };
};
vertexShader: string;
} = ...
Type Declaration
fragmentShader: string
vertexShader: string