Guides and examples
Full Scene Demo
Complete integration of terrain, water, vegetation, sky, and volumetric effects
Complete integration of all Strata features — terrain, water, vegetation, sky, and volumetrics — into a cohesive, explorable 3D environment.
Live Demo
[https://github.com/jbcom/strata-game-library/tree/main/apps/examples/api-showcase]( View Source Code ) [/getting-started/quick-start/]( Get Started )
Features Integrated
Procedural Terrain Advanced Water GPU Vegetation Procedural Sky Volumetric Fog Interactive Controls
This demo combines all Strata features into a single cohesive scene:
- Procedural Terrain with multiple biomes and height-based materials
- Advanced Water with reflections and wave animation
- GPU Vegetation covering the terrain hillsides
- Procedural Sky with atmospheric scattering
- Volumetric Particles for atmosphere and depth
- Interactive Controls for exploration
Complete Code Example
import { Canvas } from '@react-three/fiber';
import {
Terrain,
AdvancedWater,
GrassInstances,
TreeInstances,
RockInstances,
ProceduralSky,
VolumetricFogMesh,
createTimeOfDay,
} from 'strata-game-library/core';
import { OrbitControls } from '@react-three/drei';
function FullScene() {
return (
<Canvas camera={{ position: [0, 50, 100], fov: 60 }} shadows>
{/* Sky & Atmosphere */}
<ProceduralSky
timeOfDay={createTimeOfDay(14, 30)}
stars
/>
<VolumetricFogMesh density={0.01} color="#9ab" />
{/* Lighting */}
<ambientLight intensity={0.3} />
<directionalLight
position={[100, 100, 50]}
intensity={1.2}
castShadow
shadow-mapSize={[2048, 2048]}
/>
{/* Terrain */}
<Terrain
biomes={['grassland', 'mountain', 'snow']}
amplitude={100}
size={500}
resolution={64}
/>
{/* Water */}
<AdvancedWater
size={500}
depth={30}
position={[0, 10, 0]}
reflections
caustics
foam
/>
{/* Vegetation */}
<GrassInstances count={15000} spread={200} />
<TreeInstances count={800} spread={250} />
<RockInstances count={300} spread={200} moss />
{/* Controls */}
<OrbitControls
maxPolarAngle={Math.PI / 2.1}
minDistance={20}
maxDistance={300}
/>
</Canvas>
);
}Scene Architecture
Full Scene
├── Background Layer
│ ├── ProceduralSky (day/night cycle)
│ └── VolumetricFogMesh (atmosphere)
├── Midground Layer
│ ├── Terrain (procedural landmass)
│ └── AdvancedWater (ocean/lake)
├── Foreground Layer
│ ├── GrassInstances (ground cover)
│ ├── TreeInstances (forests)
│ └── RockInstances (terrain details)
└── Controls
└── OrbitControls (camera movement)Performance Budget
| Feature | Draw Calls | GPU Time |
|---|---|---|
| Sky | 1 | ~0.5ms |
| Terrain | 1-4 | ~2ms |
| Water | 2-3 | ~3ms |
| Vegetation | 3 | ~4ms |
| Fog | 1 | ~1ms |
| Total | ~10 | ~10ms |
Controls
| Input | Action |
|---|---|
| Left Click + Drag | Orbit camera |
| Right Click + Drag | Pan camera |
| Scroll Wheel | Zoom in/out |
