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capacitor
Getting Started
Introduction
Quick start
Architecture
Architecture
Introduction to Strata
Installation
Quick Start
Reference
Packages
Contributing
Security
Documentation Migration Map
Core systems
Character System
Fur System
Core Features
Molecular Rendering
Ray Marching
Sky & Atmosphere
Terrain System
Vegetation System
Volumetric Effects
Water System
Shaders and presets
Cloud Shaders
Shaders
Material Effect Shaders
Sky & Atmosphere Shaders
Terrain Shaders
Vegetation Shaders
Volumetric Effect Shaders
Water Shaders
Animation Presets
Audio Presets
Camera Presets
Cloud Presets
Presets
Physics Presets
Terrain Presets
Vegetation Presets
Water Presets
Weather Presets
Framework design
Package Strategy
RFC-001: Game Orchestration Architecture
RFC-002: Compositional Object System
RFC-003: World Topology System
RFC-004: Declarative Game Definition
Migration guides
Migration Guide: Toolkit to Framework
Migration Guide: Toolkit to Declarative Framework
Strata 2.0 Migration Guide
tsup Migration Guide
Adapters and plugins
Adapters
Yuka adapter
Audio Synth
Capacitor Plugin
Capacitor Plugin
Mobile Plugins
React Native Plugin
Model Synth
Guides and examples
Contributing
Performance Tips
TypeScript Usage
Umbrella Package Migration
Examples
Full Scene Demo
Live Showcase
Sky & Volumetrics Demo
Terrain Demo
Vegetation Demo
Water Demo
API reference
strata-game-library/audio-synth
SynthManager
AudioSynthProvider
createSynthManager
useAudioReady
useAudioSynth
usePlayMusic
usePlaySFX
Globals
audio-synth
AudioSynthContextValue
AudioSynthProviderProps
EnvelopeConfig
FilterConfig
FrequencySweep
ISynthManager
MusicNote
MusicPattern
SFXPreset
SynthManagerConfig
MusicPatternId
OscillatorType
SFXPresetId
AMBIENT_THEME
COMBAT_THEME
CONFIRM
DEFEAT_THEME
ERROR
EXPLORATION_THEME
EXPLOSION
FOOTSTEP
GUNSHOT
IMPACT
LASER
MENU_THEME
MUSIC_PATTERNS
PICKUP
POWERUP
RICOCHET
SELECT
SFX_PRESETS
SHOP_THEME
SPLASH
TENSION_THEME
VICTORY_THEME
strata-game-library/capacitor
hello
Globals
capacitor
ControlHints
DeviceInfo
DeviceProfile
HapticsOptions
InputMapping
InputSnapshot
OrientationOptions
PerformanceMode
SafeAreaInsets
StorageKeysResult
StorageOptions
StorageResult
StrataPlugin
TouchOptions
Vector2
DeviceType
InputMode
Orientation
Platform
DEFAULT_INPUT_MAPPING
Strata
version
Index
strata-game-library/presets
createBuilding
createCollectible
createCustomQuadruped
createEquipment
createMorphology
createMount
createObstacle
createQuadruped
createVehicle
generateCreaturePrompt
generateEquipmentPrompt
generateMountPrompt
generateVehiclePrompt
getFantasyThemes
getNaturalThemes
getThemesByTag
quadrupedToMorphology
suggestEquipmentStats
suggestGameplayStats
Globals
presets
BuildingParams
CoatMorphology
CollectibleParams
CreatureTheme
DetailedMorphology
EarMorphology
EquipmentParams
EyeMorphology
MountParams
ObstacleParams
PawMorphology
QuadrupedParams
SnoutMorphology
TailMorphology
VehicleParams
WhiskerMorphology
BuildingForm
CollectibleForm
EquipmentForm
FormName
HazardLevel
ObstacleForm
RarityTier
VehicleForm
ALL_THEMES
BUILDING_DEFAULTS
BUILDING_FORMS
COLLECTIBLE_DEFAULTS
COLLECTIBLE_FORMS
EQUIPMENT_DEFAULTS
EQUIPMENT_FORMS
FANTASY_THEMES
HAZARD_MODIFIERS
MORPHOLOGY_DEFAULTS
MOUNT_DEFAULTS
NATURAL_THEMES
OBSTACLE_DEFAULTS
OBSTACLE_FORMS
QUADRUPED_DEFAULTS
QUADRUPED_FORMS
RARITY_MODIFIERS
SPECIES_MORPHOLOGY
VEHICLE_DEFAULTS
VEHICLE_FORMS
DESIGN-SYSTEM
DOMAIN STANDARD
ECOSYSTEM
Shaders Overview
Api
modules
contributing
createAdvancedWaterUniforms
createAtmosphereUniforms
createCloudLayerUniforms
createCrystalMaterial
createDissolveMaterial
createDustParticlesUniforms
createForcefieldMaterial
createFurUniforms
createGlitchMaterial
createGodRaysUniforms
createGradientMaterial
createHologramMaterial
createInstancingWindUniforms
createOutlineMaterial
createRaymarchingUniforms
createScanlineMaterial
createSimpleTerrainUniforms
createSkyUniforms
createTerrainUniforms
createToonMaterial
createUnderwaterOverlayUniforms
createUnderwaterUniforms
createVolumetricCloudUniforms
createVolumetricFogMeshUniforms
createVolumetricFogUniforms
createVolumetricPointLightUniforms
createVolumetricSpotlightUniforms
createWaterUniforms
installation
quickstart
Globals
strata-game-library/shaders
AdvancedWaterUniforms
AtmosphereUniforms
CloudLayerUniforms
CrystalMaterialOptions
DissolveMaterialOptions
DustParticlesUniforms
ForcefieldMaterialOptions
FurConfig
FurUniforms
GlitchMaterialOptions
GodRaysUniforms
GradientMaterialOptions
HologramMaterialOptions
IUniforms
InstancingWindUniforms
OutlineMaterialOptions
RaymarchingUniforms
ScanlineMaterialOptions
SimpleTerrainUniforms
SkyUniforms
TerrainUniforms
ToonMaterialOptions
UnderwaterOverlayUniforms
UnderwaterUniforms
VolumetricCloudUniforms
VolumetricFogMeshUniforms
VolumetricFogUniforms
VolumetricPointLightUniforms
VolumetricSpotlightUniforms
WaterUniforms
ColorRepresentation
UniformValue
Vector2Representation
Vector3Representation
MathChunks
NoiseChunks
ShaderChunks
advancedWaterFragmentShader
advancedWaterVertexShader
atmosphereFragmentShader
atmosphereShader
atmosphereVertexShader
cloudLayerFragmentShader
cloudLayerVertexShader
defaultFurConfig
dustParticlesFragmentShader
dustParticlesShader
dustParticlesVertexShader
furFragmentShader
furVertexShader
godRaysFragmentShader
godRaysVertexShader
instancingWindVertexShader
noiseSnippet
raymarchingFragmentShader
raymarchingVertexShader
simpleTerrainFragmentShader
simpleTerrainVertexShader
skyFragmentShader
skyVertexShader
terrainFragmentShader
terrainVertexShader
underwaterFragmentShader
underwaterOverlayFragmentShader
underwaterOverlayVertexShader
underwaterShader
underwaterVertexShader
volumetricCloudFragmentShader
volumetricCloudVertexShader
volumetricFogFragmentShader
volumetricFogMeshFragmentShader
volumetricFogMeshVertexShader
volumetricFogShader
volumetricFogVertexShader
volumetricPointLightFragmentShader
volumetricPointLightVertexShader
volumetricSpotlightFragmentShader
volumetricSpotlightVertexShader
waterFragmentShader
waterVertexShader
Getting Started
Introduction
Quick start
Architecture
Architecture
Introduction to Strata
Installation
Quick Start
Reference
Packages
Contributing
Security
Documentation Migration Map
Core systems
Character System
Fur System
Core Features
Molecular Rendering
Ray Marching
Sky & Atmosphere
Terrain System
Vegetation System
Volumetric Effects
Water System
Shaders and presets
Cloud Shaders
Shaders
Material Effect Shaders
Sky & Atmosphere Shaders
Terrain Shaders
Vegetation Shaders
Volumetric Effect Shaders
Water Shaders
Animation Presets
Audio Presets
Camera Presets
Cloud Presets
Presets
Physics Presets
Terrain Presets
Vegetation Presets
Water Presets
Weather Presets
Framework design
Package Strategy
RFC-001: Game Orchestration Architecture
RFC-002: Compositional Object System
RFC-003: World Topology System
RFC-004: Declarative Game Definition
Migration guides
Migration Guide: Toolkit to Framework
Migration Guide: Toolkit to Declarative Framework
Strata 2.0 Migration Guide
tsup Migration Guide
Adapters and plugins
Adapters
Yuka adapter
Audio Synth
Capacitor Plugin
Capacitor Plugin
Mobile Plugins
React Native Plugin
Model Synth
Guides and examples
Contributing
Performance Tips
TypeScript Usage
Umbrella Package Migration
Examples
Full Scene Demo
Live Showcase
Sky & Volumetrics Demo
Terrain Demo
Vegetation Demo
Water Demo
API reference
strata-game-library/audio-synth
SynthManager
AudioSynthProvider
createSynthManager
useAudioReady
useAudioSynth
usePlayMusic
usePlaySFX
Globals
audio-synth
AudioSynthContextValue
AudioSynthProviderProps
EnvelopeConfig
FilterConfig
FrequencySweep
ISynthManager
MusicNote
MusicPattern
SFXPreset
SynthManagerConfig
MusicPatternId
OscillatorType
SFXPresetId
AMBIENT_THEME
COMBAT_THEME
CONFIRM
DEFEAT_THEME
ERROR
EXPLORATION_THEME
EXPLOSION
FOOTSTEP
GUNSHOT
IMPACT
LASER
MENU_THEME
MUSIC_PATTERNS
PICKUP
POWERUP
RICOCHET
SELECT
SFX_PRESETS
SHOP_THEME
SPLASH
TENSION_THEME
VICTORY_THEME
strata-game-library/capacitor
hello
Globals
capacitor
ControlHints
DeviceInfo
DeviceProfile
HapticsOptions
InputMapping
InputSnapshot
OrientationOptions
PerformanceMode
SafeAreaInsets
StorageKeysResult
StorageOptions
StorageResult
StrataPlugin
TouchOptions
Vector2
DeviceType
InputMode
Orientation
Platform
DEFAULT_INPUT_MAPPING
Strata
version
Index
strata-game-library/presets
createBuilding
createCollectible
createCustomQuadruped
createEquipment
createMorphology
createMount
createObstacle
createQuadruped
createVehicle
generateCreaturePrompt
generateEquipmentPrompt
generateMountPrompt
generateVehiclePrompt
getFantasyThemes
getNaturalThemes
getThemesByTag
quadrupedToMorphology
suggestEquipmentStats
suggestGameplayStats
Globals
presets
BuildingParams
CoatMorphology
CollectibleParams
CreatureTheme
DetailedMorphology
EarMorphology
EquipmentParams
EyeMorphology
MountParams
ObstacleParams
PawMorphology
QuadrupedParams
SnoutMorphology
TailMorphology
VehicleParams
WhiskerMorphology
BuildingForm
CollectibleForm
EquipmentForm
FormName
HazardLevel
ObstacleForm
RarityTier
VehicleForm
ALL_THEMES
BUILDING_DEFAULTS
BUILDING_FORMS
COLLECTIBLE_DEFAULTS
COLLECTIBLE_FORMS
EQUIPMENT_DEFAULTS
EQUIPMENT_FORMS
FANTASY_THEMES
HAZARD_MODIFIERS
MORPHOLOGY_DEFAULTS
MOUNT_DEFAULTS
NATURAL_THEMES
OBSTACLE_DEFAULTS
OBSTACLE_FORMS
QUADRUPED_DEFAULTS
QUADRUPED_FORMS
RARITY_MODIFIERS
SPECIES_MORPHOLOGY
VEHICLE_DEFAULTS
VEHICLE_FORMS
DESIGN-SYSTEM
DOMAIN STANDARD
ECOSYSTEM
Shaders Overview
Api
modules
contributing
createAdvancedWaterUniforms
createAtmosphereUniforms
createCloudLayerUniforms
createCrystalMaterial
createDissolveMaterial
createDustParticlesUniforms
createForcefieldMaterial
createFurUniforms
createGlitchMaterial
createGodRaysUniforms
createGradientMaterial
createHologramMaterial
createInstancingWindUniforms
createOutlineMaterial
createRaymarchingUniforms
createScanlineMaterial
createSimpleTerrainUniforms
createSkyUniforms
createTerrainUniforms
createToonMaterial
createUnderwaterOverlayUniforms
createUnderwaterUniforms
createVolumetricCloudUniforms
createVolumetricFogMeshUniforms
createVolumetricFogUniforms
createVolumetricPointLightUniforms
createVolumetricSpotlightUniforms
createWaterUniforms
installation
quickstart
Globals
strata-game-library/shaders
AdvancedWaterUniforms
AtmosphereUniforms
CloudLayerUniforms
CrystalMaterialOptions
DissolveMaterialOptions
DustParticlesUniforms
ForcefieldMaterialOptions
FurConfig
FurUniforms
GlitchMaterialOptions
GodRaysUniforms
GradientMaterialOptions
HologramMaterialOptions
IUniforms
InstancingWindUniforms
OutlineMaterialOptions
RaymarchingUniforms
ScanlineMaterialOptions
SimpleTerrainUniforms
SkyUniforms
TerrainUniforms
ToonMaterialOptions
UnderwaterOverlayUniforms
UnderwaterUniforms
VolumetricCloudUniforms
VolumetricFogMeshUniforms
VolumetricFogUniforms
VolumetricPointLightUniforms
VolumetricSpotlightUniforms
WaterUniforms
ColorRepresentation
UniformValue
Vector2Representation
Vector3Representation
MathChunks
NoiseChunks
ShaderChunks
advancedWaterFragmentShader
advancedWaterVertexShader
atmosphereFragmentShader
atmosphereShader
atmosphereVertexShader
cloudLayerFragmentShader
cloudLayerVertexShader
defaultFurConfig
dustParticlesFragmentShader
dustParticlesShader
dustParticlesVertexShader
furFragmentShader
furVertexShader
godRaysFragmentShader
godRaysVertexShader
instancingWindVertexShader
noiseSnippet
raymarchingFragmentShader
raymarchingVertexShader
simpleTerrainFragmentShader
simpleTerrainVertexShader
skyFragmentShader
skyVertexShader
terrainFragmentShader
terrainVertexShader
underwaterFragmentShader
underwaterOverlayFragmentShader
underwaterOverlayVertexShader
underwaterShader
underwaterVertexShader
volumetricCloudFragmentShader
volumetricCloudVertexShader
volumetricFogFragmentShader
volumetricFogMeshFragmentShader
volumetricFogMeshVertexShader
volumetricFogShader
volumetricFogVertexShader
volumetricPointLightFragmentShader
volumetricPointLightVertexShader
volumetricSpotlightFragmentShader
volumetricSpotlightVertexShader
waterFragmentShader
waterVertexShader
GitHub
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API reference
capacitor
API documentation for capacitor
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