Water Presets
Water Presets
Section titled “Water Presets”Ready-to-use water configurations for different water body types.
Quick Start
Section titled “Quick Start”import { createWaterPreset, WaterTypes, WaterPresets } from '@strata-game-library/presets/water';
// Use a preset directly<Water {...WaterPresets.TROPICAL_OCEAN} />
// Or create with optionsconst water = createWaterPreset(WaterTypes.LAKE);Available Presets
Section titled “Available Presets”| Preset | Description | Key Features |
|---|---|---|
OCEAN | Deep ocean | Large waves, deep blue |
TROPICAL_OCEAN | Caribbean waters | Turquoise, clear |
CALM_SEA | Calm ocean | Small waves, reflective |
STORMY_SEA | Rough ocean | Large waves, dark |
LAKE | Freshwater lake | Calm, green tint |
MOUNTAIN_LAKE | Alpine lake | Crystal clear, cold blue |
POND | Small pond | Still, slight green |
RIVER | Flowing river | Directional flow |
STREAM | Small stream | Fast flow, shallow |
POOL | Swimming pool | Perfectly clear, still |
SWAMP | Murky swamp | Dark, low visibility |
Preset Examples
Section titled “Preset Examples”Tropical Ocean
Section titled “Tropical Ocean”WaterPresets.TROPICAL_OCEAN = { color: '#00b4d8', shallowColor: '#90e0ef', depth: 30, transparency: 0.85,
waves: { height: 1.5, length: 25, speed: 1.2, directions: [[1, 0], [0.7, 0.7], [0, 1]], },
reflections: true, reflectionStrength: 0.6,
caustics: true, causticsIntensity: 0.4,
foam: true, foamThreshold: 0.8,};Mountain Lake
Section titled “Mountain Lake”WaterPresets.MOUNTAIN_LAKE = { color: '#1a759f', shallowColor: '#34a0a4', depth: 20, transparency: 0.95,
waves: { height: 0.3, length: 10, speed: 0.5, },
reflections: true, reflectionStrength: 0.8, reflectionBlur: 0.05,
caustics: true, causticsIntensity: 0.5,
temperature: 'cold',};WaterPresets.RIVER = { color: '#457b9d', depth: 5, transparency: 0.7,
flow: { enabled: true, speed: 2, direction: [1, 0, 0], turbulence: 0.3, },
waves: { height: 0.2, length: 5, speed: 2, },
foam: true, foamAmount: 0.4, foamAtEdges: true,
rocks: { enabled: true, splashEffect: true, },};WaterPresets.SWAMP = { color: '#2d3a1a', depth: 3, transparency: 0.2,
waves: { height: 0.05, speed: 0.1, },
reflections: true, reflectionStrength: 0.3,
particles: { enabled: true, type: 'debris', count: 200, },
fog: { enabled: true, height: 2, density: 0.05, },};Configuration Options
Section titled “Configuration Options”interface WaterPresetOptions { // Colors color: string; shallowColor?: string; deepColor?: string;
// Depth and clarity depth: number; transparency: number;
// Waves waves?: { height: number; length: number; speed: number; directions?: [number, number][]; type?: 'sine' | 'gerstner' | 'fft'; };
// Flow (for rivers) flow?: { enabled: boolean; speed: number; direction: [number, number, number]; turbulence?: number; };
// Effects reflections?: boolean; reflectionStrength?: number; refraction?: boolean; caustics?: boolean; causticsIntensity?: number; foam?: boolean; foamThreshold?: number;}Using with Components
Section titled “Using with Components”import { Water, AdvancedWater } from '@strata-game-library/core';import { WaterPresets } from '@strata-game-library/presets/water';
function Scene() { return ( <> {/* Simple water */} <Water {...WaterPresets.LAKE} size={200} />
{/* Advanced water with all effects */} <AdvancedWater {...WaterPresets.TROPICAL_OCEAN} size={500} /> </> );}Related
Section titled “Related”- Water System - Full water documentation
- Water Shaders - Shader details