Vegetation Presets
Vegetation Presets
Section titled “Vegetation Presets”Ready-to-use vegetation configurations for different environment types.
Quick Start
Section titled “Quick Start”import { createVegetationPreset, VegetationPresets } from '@strata-game-library/presets/vegetation';
// Use a preset<VegetationSystem {...VegetationPresets.DENSE_FOREST} />Available Presets
Section titled “Available Presets”| Preset | Description | Contents |
|---|---|---|
DENSE_FOREST | Thick woodland | Many trees, undergrowth |
SPARSE_FOREST | Open woodland | Scattered trees, grass |
TROPICAL_FOREST | Jungle | Palms, ferns, vines |
PINE_FOREST | Coniferous | Pine trees, needles |
GRASSLAND | Open plains | Tall grass, wildflowers |
MEADOW | Flower meadow | Grass, colorful flowers |
GARDEN | Landscaped | Trimmed hedges, flowers |
DESERT | Arid | Cacti, rocks, sparse |
TUNDRA | Arctic | Low shrubs, moss |
SWAMP | Wetland | Reeds, mangroves |
Preset Examples
Section titled “Preset Examples”Dense Forest
Section titled “Dense Forest”VegetationPresets.DENSE_FOREST = { grass: { count: 15000, spread: 100, height: [0.3, 0.6], color: '#2d5a27', colorVariation: 0.15, },
trees: { count: 800, spread: 120, types: ['oak', 'birch', 'maple'], typeWeights: [0.5, 0.3, 0.2], height: [8, 15], density: 'high', },
undergrowth: { enabled: true, bushes: 200, ferns: 500, mushrooms: 100, },
rocks: { count: 150, spread: 100, moss: true, mossAmount: 0.4, },
wind: { speed: 0.8, strength: 0.2, },};Tropical Forest
Section titled “Tropical Forest”VegetationPresets.TROPICAL_FOREST = { grass: { count: 8000, spread: 80, height: [0.4, 0.8], color: '#228b22', },
trees: { count: 600, spread: 100, types: ['palm', 'banana', 'tropical'], height: [10, 20], },
undergrowth: { ferns: 1000, flowers: 300, vines: true, },
humidity: 0.9, particleEffects: ['fireflies', 'pollen'],};Grassland
Section titled “Grassland”VegetationPresets.GRASSLAND = { grass: { count: 25000, spread: 150, height: [0.5, 1.2], color: '#90a955', colorVariation: 0.2, waviness: 0.4, },
trees: { count: 50, spread: 150, types: ['oak'], scattered: true, },
flowers: { count: 2000, types: ['wildflower', 'daisy', 'poppy'], colors: ['#ffdd00', '#ff6b6b', '#ffffff'], },
wind: { speed: 1.5, strength: 0.4, },};Configuration Options
Section titled “Configuration Options”interface VegetationPresetOptions { // Grass grass?: { count: number; spread: number; height: [number, number]; color: string; colorVariation?: number; };
// Trees trees?: { count: number; spread: number; types: string[]; typeWeights?: number[]; height: [number, number]; };
// Additional undergrowth?: { bushes?: number; ferns?: number; mushrooms?: number; };
flowers?: { count: number; types: string[]; colors: string[]; };
rocks?: { count: number; spread: number; moss?: boolean; };
// Animation wind?: { speed: number; strength: number; direction?: [number, number, number]; };}Using with Components
Section titled “Using with Components”import { GrassInstances, TreeInstances, RockInstances } from '@strata-game-library/core';import { VegetationPresets } from '@strata-game-library/presets/vegetation';
function Forest() { const preset = VegetationPresets.DENSE_FOREST;
return ( <> <GrassInstances {...preset.grass} /> <TreeInstances {...preset.trees} /> <RockInstances {...preset.rocks} /> </> );}Related
Section titled “Related”- Vegetation System - Full vegetation docs
- Vegetation Shaders - Wind animation
- Terrain Presets - Matching terrain