Physics Presets
Physics Presets
Section titled “Physics Presets”Ready-to-use physics configurations for common game scenarios.
Quick Start
Section titled “Quick Start”import { createPhysicsPreset, PhysicsPresets } from '@strata-game-library/presets/physics';
<PhysicsWorld {...PhysicsPresets.REALISTIC} />Available Presets
Section titled “Available Presets”| Preset | Description | Gravity |
|---|---|---|
REALISTIC | Earth-like | -9.81 |
MOON | Low gravity | -1.62 |
SPACE | Zero gravity | 0 |
UNDERWATER | Buoyant | -2 |
ARCADE | Snappy controls | -20 |
PLATFORMER | Tight jumps | -25 |
Preset Examples
Section titled “Preset Examples”Realistic
Section titled “Realistic”PhysicsPresets.REALISTIC = { gravity: [0, -9.81, 0],
materials: { default: { friction: 0.5, restitution: 0.3, }, ice: { friction: 0.05, restitution: 0.1, }, rubber: { friction: 0.9, restitution: 0.8, }, },
solver: { iterations: 8, tolerance: 0.001, },
sleeping: { enabled: true, threshold: 0.1, },};Platformer
Section titled “Platformer”PhysicsPresets.PLATFORMER = { gravity: [0, -25, 0],
character: { jumpForce: 15, airControl: 0.8, groundFriction: 0.9, airFriction: 0.1, coyoteTime: 0.1, jumpBuffer: 0.1, },
materials: { default: { friction: 0.3, restitution: 0, }, },};Using with Components
Section titled “Using with Components”import { PhysicsWorld, RigidBody } from '@strata-game-library/core';import { PhysicsPresets } from '@strata-game-library/presets/physics';
<PhysicsWorld {...PhysicsPresets.REALISTIC}> <RigidBody type="dynamic"> <mesh> <boxGeometry /> </mesh> </RigidBody></PhysicsWorld>Related
Section titled “Related”- Characters - Character physics
- Water - Buoyancy physics