Introduction to Strata
Introduction to Strata
Section titled “Introduction to Strata”Strata is a comprehensive procedural 3D graphics library for React Three Fiber. It provides everything you need to build high-quality 3D games and experiences—from terrain generation to character animation—all optimized for performance across mobile, web, and desktop.
What is Strata?
Section titled “What is Strata?”The name Strata comes from geology: layers of rock or soil with internally consistent characteristics that distinguish them from contiguous layers. This perfectly embodies our framework:
- Geological Metaphor: Building worlds layer by layer, from terrain foundations to atmospheric effects
- Framework Architecture: From core algorithms → React components → Game framework
- Technical Precision: Deliberate, structured, scientifically grounded
Core Features
Section titled “Core Features”🏔️ Procedural Terrain
Section titled “🏔️ Procedural Terrain”SDF-based terrain generation using marching cubes algorithm with triplanar texturing and multi-biome blending.
import { Terrain } from '@strata-game-library/core';
<Terrain biomes={['grassland', 'mountain', 'desert']} resolution={128} size={1000}/>🌊 Advanced Water
Section titled “🌊 Advanced Water”Realistic water rendering with Gerstner wave simulation, Fresnel-based reflections, procedural foam, and underwater caustics.
import { Water, AdvancedWater } from '@strata-game-library/core';
<Water size={200} depth={20} /><AdvancedWater size={200} waveHeight={2} reflections caustics />🌿 GPU Vegetation
Section titled “🌿 GPU Vegetation”GPU-accelerated instancing capable of rendering 10,000+ instances at 60fps with procedural wind animation.
import { GrassInstances, TreeInstances, RockInstances } from '@strata-game-library/core';
<GrassInstances count={10000} spread={100} /><TreeInstances count={500} spread={200} /><RockInstances count={200} spread={150} />☀️ Procedural Sky
Section titled “☀️ Procedural Sky”Physically-based atmospheric scattering with dynamic day/night cycle, stars, and sun/moon positioning.
import { ProceduralSky, createTimeOfDay } from '@strata-game-library/core';
<ProceduralSky timeOfDay={createTimeOfDay(14, 30)} />🌫️ Volumetric Effects
Section titled “🌫️ Volumetric Effects”God rays, volumetric fog, underwater overlays, and atmospheric effects.
import { VolumetricFogMesh, UnderwaterOverlay, EnhancedFog } from '@strata-game-library/core';
<VolumetricFogMesh density={0.02} color="#8899aa" /><UnderwaterOverlay depth={10} />🎮 Character System
Section titled “🎮 Character System”Articulated character system with IK chains, procedural walk cycles, and physics integration.
import { Character, createWalkCycle } from '@strata-game-library/core';
<Character model={characterModel} animation={createWalkCycle({ speed: 1.5 })}/>Package Ecosystem
Section titled “Package Ecosystem”Strata is organized into several focused packages:
Why Strata?
Section titled “Why Strata?”10x Code Reduction
Section titled “10x Code Reduction”| Feature | Without Strata | With Strata |
|---|---|---|
| Terrain System | 2000+ lines | ~50 lines |
| Water Rendering | 1500+ lines | ~20 lines |
| Vegetation | 1000+ lines | ~30 lines |
| Full Scene | 5000+ lines | ~200 lines |
Performance Optimized
Section titled “Performance Optimized”- GPU-accelerated instancing for vegetation
- Efficient shader implementations
- Level-of-detail (LOD) support
- Mobile-first performance tuning
TypeScript First
Section titled “TypeScript First”- Full TypeScript definitions
- Type-safe props and configurations
- Excellent IDE support with autocomplete
- Comprehensive JSDoc annotations
Battle-Tested
Section titled “Battle-Tested”- Used in production games
- Comprehensive test suite
- Active maintenance and updates
- Growing community
Next Steps
Section titled “Next Steps”Ready to get started? Check out these guides:
- Installation - Set up Strata in your project
- Quick Start - Build your first scene in 5 minutes
- Architecture - Understand how Strata is organized
- Live Demos - See Strata in action