Creates a system that handles world graph connections and traversal. Detects when the player is near a connection point and handles unlocking/traversal.
The world graph containing regions and connections
The game store to get current region from
Optional
The mode manager to trigger traversal modes
A system function for the ECS
Creates a system that handles world graph connections and traversal. Detects when the player is near a connection point and handles unlocking/traversal.